Zork Nemesis: The Forbidden Lands (with ScummVM engine) - Le Bottin des Jeux Linux

Zork Nemesis: The Forbidden Lands (with ScummVM engine)

🗃️ Specifications

📰 Title: Zork Nemesis: The Forbidden Lands (with ScummVM engine) 🕹️ / 🛠️ Type: Game
🗃️ Genre: Adventure & Action 🚦 Status: 05. Tested & Working (status)
🏷️ Category: Adventure & Action ➤ Walking Simulator 🌍️ Browser version:
🔖 Tags: Adventure; Exploration; Puzzle; Myst; Fantasy; Mystery; Dark; Violent; ScummVM engine; Linear; Story Rich; Story-driven; Retro; 1990s; Cinematic; Atmospheric; Mouse 📦️ Package Name:
🐣️ Approx. start: 1996-02-29 📦️ Arch package:
🐓️ Latest: 1996-02-29 📦️ RPM package:
📍️ Version: Latest: (see ScummVM) 📦️ Deb package:
🏛️ License type: 💰🕊️ Commercial with libre engine 📦️ Flatpak package:
🏛️ License: Code: GPL-2 / Artwork: Commercial 📦️ AppImage package:
🏝️ Perspective: First person 📦️ Snap package:
👁️ Visual: 2D ⚙️ Generic binary: ✓
⏱️ Pacing: Real Time 📄️ Source: ✓
👫️ Played: Single 📱️ PDA support:
🎖️ This record: 5 stars 🕳️ Not used:
🎀️ Game design: 5 stars 👫️ Contrib.: goupildb & Louis
🎰️ ID: 13597 🐛️ Created: 2013-03-24
🐜️ Updated: 2023-08-02

📖️ Summary

[en]: The 11th opus (released in 1996) of the Zork series, a rich fantasy interactive fiction series (the virtual machine Z-machine was developed for this game) started in 1977. Its story takes place in an underground empire called Zork. This opus is the 2nd point-and-click of the series, reminiscent of Myst, in pre-calculated 3D (allows 360° vision). Four personalities of the Empire, also known to be experienced alchemists, have disappeared in the Forbidden Lands, while trying to pierce the secret of the Quintessena, the Eternal Life. The agent Bivotar sent to find them has also disappeared. The protagonist is sent in turn by the vice-regent Syovar to investigate their disappearance and verify the existence of a curse in these places. This game runs natively with the ScummVM engine. [fr]: Le 11eme opus (sorti en 1996) de la série Zork, une série de fictions interactives (la machine virtuelle Z-machine a été développée pour ce jeu) de type fantastique, très riche, démarrée en 1977. Son histoire prend place dans un empire sous-terrain dénommé Zork. Cet opus est le 2nd pointer-et-cliquer de la série, rappelant Myst, en 3D pré-calculée (permet une vision à 360°). Quatre personnalités de l'Empire, aussi connus pour être des alchimistes chevronnés, ont disparus dans les Terres interdites, alors qu'ils tentaient de percer le secret du Quintessena, la Vie éternelle. L'agent Bivotar envoyé pour les retrouver a lui aussi disparu. Le protagoniste est envoyé à son tour par le vice-régent Syovar pour enquêter sur leur disparition et vérifier l'existence d'une malédiction en ces lieux. Ce jeu tourne nativement avec le moteur ScummVM.

🎥️ Videos


🏝️ Trailer: (201201),


🦝️ From Users: (202101),


🎲️ Gameplay: (original) (201612), (201602), [fr](202008),


🏺️ Its story: (201209),

🕸️ Links

🏡️ Website & videos
[Homepage] [Dev site] [Features/About] [Screenshots] [Videos t(o)(201201) gd(202xxx) gu(202xxx) hg(201209) r(202101) lp(202xxx) ht(202xxx) g(o)(201612) g(o)(201602) g(o)(201208) g(o)(201302) g(o)(201207) g(o)(201904) g[fr](o)(202008) g[fr](o)(201410) g[fr](202107) g[de](o)(201505) g[ru](202xxx) g[pl](202xxx) g[cz](202xxx) g[sp](202xxx) g[pt](202xxx) g[it](201904) g[tr](202xxx)] [WIKI] [FAQ] [RSS:no] [Changelog 1 2 3]

💰 Commercial: [IsThereAnyDeal] [Steam](Windows, for contents extraction) [GOG](Windows, for contents extraction)

🍩️ Resources
• 🗿️Abandonware sites (Overview, demo or abandonware, ROMs or Windows deliverable, for contents extraction or information): Abandonware France (Zork Nemesis)

🛠️ Technical informations
[PCGamingWiki] [MobyGames] [ScummVM (Zork Nemesis: The Forbidden Lands)] [Gameboomers (Zork Nemesis)] [The Zork Library]

🦣️ Social
(Zork Nemesis) Devs (Zombie LLC [fr] [en]): [Site 1 2] [MobyGames] [Chat] [mastodon] [PeerTube] [YouTube] [PressKit] [Interview 1(202xxx) 2(202xxx)]
(ZVision) Devs (Anton Yarcev (Marisa-Chan, Zidane) [fr] [en]): [Site 1 2 3] [Chat] [mastodon] [PeerTube] [YouTube] [PressKit] [Interview 1(202xxx) 2(202xxx)]
(ScummVM) Devs (ScummVM Team 1 2 [fr] [en]): [Site 1 2 3] [mastodon] [PeerTube] [YouTube] [PressKit] [Interview 1(202xxx) 2(202xxx)]
The Project: [Blog] [Chat] [Forums] [mastodon] [PeerTube] [YouTube] [PressKit] [reddit] [Discord]

🐝️ Related
[Wikipedia (Zork Nemesis) [fr] [en] [de]]
[Wikipedia (Zork) [fr] [en] [de]]

📦️ Misc. repositories
[Repology] [pkgs.org] [Generic binary] [Arch Linux / AUR] [openSUSE] [Debian/Ubuntu] [Flatpak] [AppImage(author's repo)] [Snap] [PortableLinuxGames]

🕵️ Reviews
[HowLongToBeat] [metacritic] [OpenCritic] [iGDB]

🕊️ Source of this Entry: [Site (date)]

🦣️ Social Networking Update (on mastodon)

🕹️ Title: Zork Nemesis: The Forbidden Lands
🦊️ What's: The 11th opus of the fantasy series Zork, set in the eponymous underground empire
🏡️ https://www.scummvm.org/news/20150111/
🐣️ https://github.com/scummvm
🔖 #LinuxGaming #ShareYourGames #Scummvm #Adventure #PointAndClick #WalkingSim #Puzzle
📦️ #LibreGameEngine #CommercialAssets
📖 Our entry: https://www.lebottindesjeuxlinux.tuxfamily.org/en/online/lights-on/

🥁️ Update:
⚗️
📌️ Changes:
🦣️ From:

🦝️ https://www.youtube.com/embed/ej3HBabjve8
🎲️ https://www.youtube.com/embed/wHzC5l6anLc
🎲️[fr] https://www.youtube.com/embed/wMaxYAF4zts

📕 Description [en]

📕🐧"The 11th opus of the fantasy series Zork, set in the eponymous underground empire"🐧📕

Zork Nemesis: The Forbidden Lands Free engine

This engine was ported into ScummVM, please use ScummVM implementation because it better
https://github.com/scummvm/scummvm


ScummVM wiki:

Zork Nemesis is the second point-and-click graphic adventure game in the Zork series. The player's predecessor, Agent Karlok Bivotar, is rumored to have been a victim of a curse put on the Forbidden Lands by a being known only as "Nemesis". Vice Regent Syovar the Strong tasks the player with journeying to the Forbidden Lands to investigate the rumor, as well as the disappearance of four prominent citizens known as "The Alchemists".

Installation

(...)


🌍️ Wikipedia :

Zork Nemesis: The Forbidden Lands is a 1996 graphic adventure game, developed by Zombie LLC and published by Activision. It is the eleventh game in the Zork series, and the first such title not to appear under the Infocom label. It features a darker, less comical story within the Zork setting. The story focuses on players investigating the sudden disappearance of four prominent figures and their children to the hands of a mysterious being known as the "Nemesis", and uncovering a sinister plot during their investigations that they must thwart. The game was released for Windows 95, and ported to MS-DOS and Macintosh by Quicksilver Software. The DOS version has since been released by GOG on their website, who made it compatible for use with Windows XP, Windows Vista, Windows 7, Windows 8, and Windows 10.

Gameplay

Players operate from a first-person perspective and use the mouse to control movement between locations, examining locations and interaction with objects, whether to use an item (i.e. a lift) or pick up something. Each location, ranging from corridors, small rooms, and vast halls, can be viewed in panoramic 360-degree to find objects to examine and interact with, with a still screen used when zooming in to examine an object in more detail. The mouse cursor changes when there is something to do – if an arrow, the player can either move to a new spot in the location or another location, or pan horizontally/vertically and change between the two; if a gold arrow, the player can interact with it, such as a book for example; if a hand, the player can pick up an item, or use an item being carried. Items can be picked up, and multiple items can be cycled through with the right mouse button.

Story

Setting

The game takes place in the fantasy world of Zork, with players initially solving puzzles and exploring the Temple of Agrippa, a large complex situated in a mountainous region within the Forbidden Lands. Later the player has the ability to travel and explore the following locations: Frigid River Branch Conservatory - a musical school and performance hall near to Flood Control Dam #3; Steppinthrax Monastery – an abandoned monastery in disrepair; Grey Mountains Asylum – a mental institution in the frigid, frozen peaks of the Grey Mountains; Castle Irondune - a military fort with private museum of battles, situated in the Irondune desert.

Characters

• Madame Sophia Hamilton (portrayed by Lauren Koslow) - The head of the Frigid River Branch Conservatory, which taught young girls music, including Alexandria. Upon meeting with Kaine, she became infatuated with him to the point that she sought to find a way to be with him forever, which eventually culminated in her agreeing to help Sartorius with his experiments. Her work in alchemy allowed her to master Water, while seeking to purify Copper.
• Bishop Francois Malveaux (portrayed by W. Morgan Sheppard) - A religious man who ran the Steppinthrax Monastery, and the father of Alexandria, Malveaux discovered that he was suffering from an disease that was incurable and would eventually lead to his death. Seeking to avoid this, he agreed to assist Sartorius with his alchemical experiments in order to overcome his condition, eventually mastering Fire while seeking to purify Lead.
• Doctor Erasmus Sartorius (portrayed by Allan Kolman) - Head of the Grey Mountains Asylum, he specialised in trying to understand much of the world and the universe, developing an interest in alchemy like his father before him. Seeking to find the means of mastering it, but requiring help, Sartorius sought out aid and recruited assistance from Malveaux, Kaine and Sophia, in his experiments. Through his own work, he learned how to master Air while seeking to purify Tin.
• General Thaddeus Kaine (portrayed by Stephen Macht) - A decorated and disciplined soldier, and the father of his only son, Lucien, Kaine was the commanding officer of Castle Irondune, running his operations from it while designing the fort as a museum to cater for his love of battles with the inclusion of armour and weapons from previous ages. Upon meeting Sophia, he grew fond of her, enjoying her company while distancing himself from his son, showing no love for him. Eventually he became persuaded into assisting with Sartorius' efforts into alchemy, learning to master Earth while seeking to purify Iron.
• Lucien Kaine (portrayed by Paul Anthony Stewart) - The son of Kaine, Lucien was raised to be a soldier, but grew hateful and suspicious of the activities of his father and those he soon became associated with. These suspicions grew when he met with and fell in love with Alexandria during one of her concerts. He eventually sought marriage with her, but on the day the two were to be wed at the Steppinthrax Monastery, Lucien was promptly arrested for desertion of his draft posting. His fate after this became a mystery.
• Alexandria Wolfe (portrayed by Merle Kennedy) - Born to a woman being held in the Grey Mountains Asylum, Alexandria was raised by her father Malveaux at the monastery he ran, unaware of who her mother was. Eventually she was moved to the Frigid River Branch Conservatory to be taught by Sophia, where she demonstrated a talent for producing wonderful music, but also fell in love with Kaine's son until he was arrested on their wedding day. She mysteriously died at the hands of an unknown figure in the Temple of Agrippa, although her soul contacts the player for help when they arrive at the temple.
• "Nemesis" (voiced by Bruce Nozick; portrayed by Paul Anthony Stewart) - A mysterious entity that took over the Temple of Agrippa, torturing Sophia, Malveaux, Sartorius and Kaine after entrapping them. The Nemesis seeks to find the fifth element so that it can grant it what it desires, and sees the player as nothing more than a problem.
• The Player - A nameless adventurer, charged by Vice Regent Syovar the Strong to enter the Forbidden Lands and investigate the disappearance of four prominent citizens. Additionally, they also have to investigate the rumour of a curse put on the Forbidden Lands by a being known only as "Nemesis," taking over from their predecessor, Agent Karlok Bivotar (whose diary, included with the original release as a feelie, provides additional back-story, a few clues and a numerical solution that allows the player to bypass a particularly gruesome puzzle). The player character in Zork Nemesis is never identified, but the hint book provided in the game refers to the character as "she".

Plot

Following the demise of Agent L. Bivotar, Vice Regent Syovar the Strong assigns the player with the task of continuing their investigations within the region known as the Forbidden Lands, in which Bivotar had been instructed to discover what had happened to four prominent figures of the Empire who went missing – Doctor Erasmus Sartorius, General Thaddeus Kaine, Bishop Francois Malveaux, and Madame Sophia Hamilton - while determining if rumours of a mysterious curse that had emerged from within the region were substantiated, and investigate possible illegal magic being conducted. Travelling to the Temple of Agrippa, an ancient temple within the Eastlands that Bivotar had learnt about during their investigations, the player uncovers a message left behind by the spirit of Alexandria Wolfe, a young woman who seeks help to deal with a great evil that resides within the temple.

Entering the main building of the temple, the player finds that Sartorius, Kaine, Malveaux and Sophia had become Alchemists and were seeking to uncover the fifth element of alchemy - the Quintessence - only to be struck down by a mysterious entity known as the Nemesis. All four were subsequently killed before being held in a state of eternal torture within coffins in the main chamber of the temple, in order for the Nemesis to uncover their own work and utilise it for themselves. Helping the Alchemists by purifying their respective elements in special laboratories, the player learns from all four that the Nemesis not only subjected them to considerable torment, but also took the lives of two children - Kaine's son Lucien and Malveaux's daughter Alexandria. After subduing the Nemesis before they can stop the player, the Alchemists task the player with using a special magical planetarium and travelling to each of their private dwellings – Steppinthrax Monastery, Castle Irondune, Grey Mountains Asylum, and Frigid River Branch Conservatory – in order to find their personal laboratories and retrieve pure samples of their elemental metals, in order to recover them.

Whilst in each of these locations, the player slowly uncovers the truth regarding the Alchemists' work and the so-called "Nemesis" that haunts them, through visions, and various letters by them, Kaine, and Alexandria. It slowly transpires that all four Alchemists came together at the request of Sartorius, who sought to complete his father's work and acquire the fifth element of alchemy. Attempting to do so, Sartorius learnt that he could not master all four elements - Air, Fire, Earth and Water - by himself, along with purifying their corresponding metals, and so needed help. Malveaux, seeking to avoid death from an incurable disease, was the first to join and later helped to recruit Kaine, who sought greater power in an unstable world, and Sophia, who sought eternal life so she could be forever young with Kaine, to assist with acquiring the Quintessence. The group soon learned that they needed to create a child, who had to be born during a special celestial event when an alignment of planets, corresponding to each Alchemical element, occurred at the same time of a solar eclipse. The mother of this child was chosen from the Asylum, and soon gave birth to what they needed – Alexandria. Taught music and the song "Harmony of the Spheres", she was raised by her father, Malveaux, at his Monastery, before being educated in Sophia's Conservatory. However, the group did not anticipate Lucien falling in love with her when he attended one of her concerts, and so were forced to stop him when he desired to marry her. With another eclipse coming at the time they were due to harvest the fifth element, the group met at the temple to begin the process of sacrificing Alexandria, but were interrupted by Lucien before completing their task, who upon learning of what they did, murdered the group and soon sought to use their work to revive his love, becoming the "Nemesis" as a result.

With the Alchemists freed by the player's actions, the group immediately resume their plans, leaving Lucien to beseech the player to stop them finding Alexandria's body and completing their work, passing on a gold ring. Entering a hidden chamber below the temple, the player creates a special Alchemy symbol, representing Infinity, from both Lucien's and Alexandria's rings, and quickly uses it to stop the Alchemists, killing the group, reviving Alexandria, and destroying the temple, thus ending the curse in the Forbidden Lands and allowing Lucien and Alexandria to live in peace.

📕 Description [fr]

Un pointer-et cliquer d'aventure rappelant à Myst, Zork Nemesis par le studio Zombie LLC, ZVision par Anton Yarcev (Marisa-Chan, Zidane).
Il utilise le moteur ScummVM. Il utilisait à l'origine à l'origine le moteur ZVision, à présent intégré à celui de ScummVM.

Zork Nemesis: The Forbidden Lands est le 11eme opus (sorti en 1996) de la série Zork, une série de fictions interactives (la machine virtuelle Z-machine a été développée pour ce jeu) de type fantastique, très riche, démarrée en 1977. Son histoire prend place dans un empire sous-terrain dénommé Zork. Cet opus est le 2nd pointer-et-cliquer de la série, rappelant Myst, en 3D pré-calculée (permet une vision à 360°). Quatre personnalités de l'Empire, aussi connus pour être des alchimistes chevronnés, ont disparus dans les Terres interdites, alors qu'ils tentaient de percer le secret du Quintessena, la Vie éternelle. L'agent Bivotar envoyé pour les retrouver a lui aussi disparu. Le protagoniste est envoyé à son tour par le vice-régent Syovar pour enquêter sur leur disparition et vérifier l'existence d'une malédiction en ces lieux. Ce jeu tourne nativement avec le moteur ScummVM.


Moteur libre pour Zork Nemesis: The Forbidden Lands
Ce moteur a été intégré dans ScummVM, s'il vous plaît utilisez à la place l'implémentation de ScummVM car elle est meilleure.



ScummVM wiki (traduction du Bottin) :

Zork Nemesis est le deuxième pointer-et-cliquer d'aventure graphique de la série Zork. Le prédécesseur du joueur, l'agent Karlok Bivotar, aurait été victime d'une malédiction lancée sur les Terres interdites par un être connu sous le nom de "Nemesis". Le vice-régent Syovar le Fort charge le joueur de se rendre sur les Terres interdites pour enquêter sur la rumeur, ainsi que sur la disparition de quatre éminents citoyens connus sous le nom des "Alchimistes".

Installation

(...)


🌍️ Wikipedia :

Zork Nemesis : Les Territoires interdits est un jeu d'aventure développé par Zombie Studios, publié en 1996 par Activision sur les plateformes MS-DOS et Windows 95, et porté sur Macintosh par la société Quicksilver ; la version française a été réalisée par Ubi Soft.

Zork Nemesis succède à Return to Zork et précède Zork: Grand Inquisitor. Son scénario a été écrit par Cecilia Barajas, Nick Sagan et Adam Simon.

Synopsis

Le joueur incarne un aventurier envoyé dans les « Territoires interdits » par le vice-régent Syovar. Il dispose du journal de Karlok Bivotar, un agent parti avant lui et porté disparu ; les détails intérieurs permettent d'appréhender le contexte, particulièrement sombre, et fournissent de précieux indices pour résoudre les énigmes qui se présenteront.

Les premières pages du journal rappellent les objectifs :

• enquêter sur la disparition de la musicienne Sophia Hamilton, de l'évêque François Malveaux, du docteur Erasmus Sartorius, et du général Thaddeus Kaine ;
• vérifier l'existence d'une malédiction dans les territoires interdits ;
• prouver la véracité des rumeurs de magie « prohibée » dans cette région.

Le journal révèle que les quatre disparus étaient devenus maîtres en alchimie, chacun spécialisé dans l'un des éléments (Hamilton : eau ; Malveaux : feu ; Sartorius : air ; Kaine : terre). Bivotar pense qu'ils ont fabriqué un cinquième élément d'une très grande puissance : la Quintessence, aussi appelé « Pierre philosophale ». Pour protéger leur découverte, ils ont dû subir la malédiction de Némésis, une entité maléfique avide de pouvoir…

Les dernières lignes indiquent que les quatre alchimistes pourraient se trouver dans le Temple des Anciens érigé par Agrippa. L'aventure commence à proximité du temple…

Système de jeu

Le jeu se contrôle principalement à la souris : le curseur se modifie en fonction des actions réalisables (une flèche indique qu'un déplacement est possible, et une main indique que le joueur peut interagir avec un objet ou avec le décor), un clic avec le bouton gauche permet d'effectuer une action, et un clic avec le bouton droit fait défiler les objets dans l'inventaire.

Les quelques raccourcis clavier varient en fonction de la plateforme ou de la version2, et ne peuvent pas être redéfinis.

La technologie Activision « Z-Vision » simule une vue à 360° des lieux visités ; la technologie « QSound Virtual Audio » produit un son stéréo ; des acteurs en incrustation vidéo incarnent les personnages dans les scènes qui dévoilent progressivement l'intrigue.

🚧️ Installation ➜ 🚀️ Launching [fr]

⚙️ Installation à partir du binaire

Installation d'un jeu au format ScummVM :

• (✔ ScummVM v. 2.5.1) Ce jeu est compatible avec le moteur ScummVM.

▸ Préparation des données (testé sur la version CD) :
• (Optionnel) Installez l'utilitaire acetoneiso2 (en dépôts): il pourra vous servir à monter/décompresser facilement les livrables au format ".iso"
• Décompressez les fichiers ".7z" des 3 CD dans différents répertoires.
• Montez le fichier ".iso" du CD1 (l'utilitaire ci-avant devrait vous permettre de le faire d'un clic droit depuis votre gestionnaire de fichiers) pour en extraire le contenu et le copier dans le répertoire (provisoire) souhaité.
• Récupérez le répertoire NEMESIS/ du CD1 et copiez-le à l'endroit (définitif) souhaité (il sera le répertoire définitif du jeu).
• Copiez aussi le répertoire ZASSETS/ du CD1 dans ce même répertoire NEMESIS/
• Décompressez les fichiers ".iso" des CD2 et CD3 (curieusement, on peux les décompresser directement d'un clic droit, contrairement au CD1) dans des répertoires (provisoires).
• Récupérez les répertoires ZASSETS/ des CD2 et CD3 et copiez-les dans le répertoire racine de NEMESIS/ (en fusionnant/écrasant les fichiers/répertoires en double).
• Le répertoire NEMESIS/ obtenu est le répertoire des données du jeu (cité ci-après).

▸ Installation et paramétrage de ScummVM :
• Installez ScummVM (en dépôts)
• Lancez ScummVM
• Précisez-lui où se trouvent les données du jeu via un glisser-déposer du répertoire du jeu sur l'interface de ScummVM
• Pour améliorer l'aspect d'anciens jeux, dans l'onglet "Graphismes", vous pouvez sélectionner :
⚬ Mode graphique : SDL Surface
⚬ Mode de rendu : VGA
⚬ Mode d'étirement : Adapter à la fenêtre
⚬ Scaleur : "AdvMAME", et "3x".


🚀️ LANCEMENT DU JEU:

• Si vous lancez ce jeu depuis l'interface de ScummVM : double-cliquez sur le raccourci du jeu (ou sélectionnez le jeu sous l'interface et cliquez sur le bouton "Démarrer").

🕵️ Test [fr]

🕵️ Test (✔ ScummVM v. 2.5.1) par goupildb (config. : Manjaro 64-bit) :
Le : 25 Février 2022
⏱️ Durée du test : 20 minutes.

🎯️ Objectif: rédiger sa notice d'installation, tester son fonctionnement et partager mes premières impressions.

Le jeu demande plusieurs opérations manuelles pour être installé, néanmoins il s'installe assez facilement et fonctionne bien.

Au démarrage on a le droit à des voix françaises de très bonne qualité (bonne traduction). Par la suite les menus sont là aussi bien francisés.
Les graphismes sont bien-sur d'époque (1996) mais demeurent tout à fait acceptables.
C'est un pointer-et-cliquer assimilable à un walking simulator comme l'est Myst, la progression dans le scénario est assez linéaire et contrainte : on ne se déplace pas où l'on veut, on doit trouver le chemin par où passer, pour cela un curseur en forme de flèche précise les choix de déplacement éventuels (y compris en arrière / vers soi pour rebrousser chemin).
En dépit du graphisme et de la linéarité, l'immersion est assez bonne grâce notamment à la bande son, aux graphismes, scènes et last but not least, à l'intrigue (différents messages trouvés vous y conduisent).

🕹️ Conclusion :
Impression globale : 👍️
Un jeu de bonne qualité avec une bonne ambiance immersive (pour ce que j'en ai vu), et des tonnes d'énigmes à résoudre.