Warhammer Quest - Le Bottin des Jeux Linux

Warhammer Quest

🗃️ Specifications

📰 Title: Warhammer Quest 🕹️ / 🛠️ Type: Game
🗃️ Genre: Strategy 👁️ Visual: 2D Top-Down
🏷️ Category: Strategy ➤ Top-Down Fight of Units ➤ Squad-Based ➤ Warhammer 🏝️ Perspective: Bird's-eye view
🔖 Tags: Board Game; Tactical RPG; Adventure; Strategy; Warhammer 40K; Unity engine; Fantasy; Skill-Based; Games Workshop; Touchscreen ⏱️ Pacing: Turn-Based
🐣️ Approx. start: 2013-05-29 👫️ Played: Single
🐓️ Latest: 2016-10-27 🚦 Status: 04. Released (status)
📍️ Version: Latest: 20161027 ❤️ Like it: 9. ⏳️
🏛️ License type: 💰 Commercial 🎀️ Quality: 7. ⏳️
🏛️ License: Commercial ✨️ (temporary):
🐛️ Created: 2015-01-31 🐜️ Updated: 2024-06-22

📦️ Deliverables

📦️ Package name: ..... 📦️ Arch:
📄️ Source: ..... 📦️ RPM:
⚙️ Generic binary: ..... 📦️ Deb:
🌍️ Browser version: ..... 📦️ AppImage:
📱️ PDA support: ✓ ..... 📦️ Flatpak:
✨️ Not use: ..... 📦️ Snap:

🚦 Entry status

📰 What's new?: 👔️ Already shown:
💡 Lights on: 💭️ New version published (to be updated):
🎨️ Significant improvement: 🦺️ Work in progress:
🎖️ This work: 3 stars 🚧️ Some work remains to be done:
👫️ Contrib.: goupildb & Louis 👻️ Temporary:
🎰️ ID: 14581

📖️ Summary

📜️[en]: A computer adaptation of the eponymous board game, a game mixing adventure, strategy and role-playing, in which the player leads a group of brave adventurers through the perilous dungeons of the Warhammer world in a quest for wealth and glory. Along the way, they will face all kinds of creatures, improve their skills, solve quests and get richer. 📜️[fr]: Une adaptation informatique du jeu de tablier éponyme, un jeu mixant aventure, stratégie et jeu de rôle, dans lequel le joueur mène un groupe d'aventuriers courageux à travers les souterrains périlleux du monde de Warhammer dans une recherche pour la richesse et la gloire. En chemin, ils affronteront toutes sortes de créatures, amélioreront leurs compétences, résoudront des quêtes et s'enrichiront.

🎥️ Videos


🏝️ Trailer: (202xxx♺),


🎲️ Gameplay: (202xxx♺), (202xxx♺), [fr](202xxx♺),


🦉️ From Devs: (202xxx♺),

🕸️ Links

🏡️ Website & videos
[Homepage] [Dev site] [Features/About] [Screenshots] [Videos t(202xxx♺) gd(202xxx♺) gu(202xxx) r(202xxx♺) r(202xxx♺) lp(202xxx) g(202xxx♺) g(202xxx♺) g(202xxx♺) g(202xxx♺) g(202xxx♺) g(202xxx♺) g[fr](202xxx♺) g[de](202xxx♺) g[ru](202xxx) g[pl](202xxx) g[cz](202xxx) g[sp](202xxx) g[pt](202xxx) g[it](202xxx) g[tr](202xxx) g(202xxx)] [WIKI] [FAQ] [RSS] [Changelog 1 2 3]

💰 Commercial
[Humble Store] [Steam]

🍩️ Resources
(empty, license): [Homepage] [Dev site] 🎬️ g(202xxx)

🛠️ Technical informations
[PCGamingWiki] [MobyGames]

🦣️ Social
Devs (Rodeo Games [fr] [en]): [Site 1 2] [Chat] [mastodon] [Facebook] [PeerTube] [YouTube] [PressKit] [LinkedIn] [PressKit] [Interview 1(202xxx) 2(202xxx)]
Devs (Twistplay [fr] [en]): [Site 1 2] [Chat] [mastodon] [PeerTube] [YouTube] [LinkedIn] [PressKit] [Interview 1(202xxx) 2(202xxx)]
The Project: [Blog] [Chat] [Forums] [mastodon] [PeerTube] [YouTube] [PressKit] [reddit] [Discord]

🐝️ Related
[Wikipedia (Warhammer Quest - Board Game) [fr] [en] [de]]
[Mod DB]

📦️ Misc. repositories
[Repology] [pkgs.org] [Generic binary] [Arch Linux / AUR] [openSUSE] [Debian/Ubuntu] [Flatpak] [AppImage(author's repo)] [Snap] [PortableLinuxGames]

🕵️ Reviews
[metacritic] [OpenCritic] [iGDB]

📰 News / Source of this Entry (SotE) / News (SotN)
[Changes with v. 20161027 (20161027)]

🕊️ Source of this Entry: [Site (date)]

🦣️ Social Networking Update (on mastodon)

🕹️ Title:
🦊️ What's:
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📖 Our entry: https://www.lebottindesjeuxlinux.tuxfamily.org/en/online/lights-on/

🥁️ Update:
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📌️ Changes:
🦣️ From: 🛜️

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📚️ Name is a

📕 Description [en]

📜️ "A computer adaptation of the eponymous board game" 📜️ .

Dungeon Adventures in the Warhammer World!
Lead your group of brave adventurers through the perilous dungeons of the Warhammer world in the search for wealth and glory! Based on the classic Games Workshop board game, Warhammer Quest is a mix of adventure, strategy and role-playing.


Mod DB:

In Warhammer Quest, you play as a group of wandering warriors taking odd jobs from various settlements in the game’s (up to) three regions. Along the way, you’ll get caught up in political in-fights, attempt to save a Halfling’s son and remove a curse from a settlement amongst others. Each settlement you visit has its own self-contained stories and, on top of that, you can also take on challenging and pretty entertaining optional dungeons. Completing these optional dungeons can grant you powerful weapons and armor for your characters, as well as unlocking more of the map to further your exploration.



🌍️ Wikipedia (board game):

Warhammer Quest was a fantasy dungeon, role playing, adventure board game released by Games Workshop in 1995 and set in its fictional Warhammer world. The game focused upon a group of warriors who joined together to earn their fame and fortune in the darkest depths of the Old World (Warhammer).

Warhammer Quest was the successor to HeroQuest and Advanced HeroQuest, which maintain a loyal and dedicated fan-base to this day.

Game

Mainly written by Andy Jones, Warhammer Quest utilized a set of simple game mechanics to simulate the Warriors actions as they explored and fought through the dungeons of the Old World. The game put a strong emphasis on co-operative and thoughtful play by the players in order to survive against the myriad monsters they would inevitably face.

Primarily designed for four players the original game continued the tradition of HeroQuest by supplying a Barbarian, Wizard, Dwarf & Elf as its main Warriors. The game was known for its difficulty, particularly to starting parties, as well as the use of an innovative card-based mechanic to generate the dungeon, monsters & other events, as well as treasure.

The boxed game itself is considered by many hobbyists who remember it to be one of Games Workshop’s best releases. The boxed set contained no less than three books (the Rulebook, Adventure Book & Roleplay Book) a complete set of well-illustrated Dungeon Floor Plans, as well as over 90 miniatures, 10 plastic doorways, a set of 50 ‘Adventure Record Sheets’ where players could keep details about their Warrior, and numerous counters and tokens as game play aids, as well as dice.

The game did utilize almost a full range of monsters that were available through Games Workshop’s Warhammer Fantasy range. It was designed so that players could use their range of Warhammer miniatures (if they had them) to represent their monsters.

Games Workshop stopped producing Warhammer Quest in 1998.

Treasure

The game focused on the acquisition of vast amounts of treasure. These items were often gained after any particular group of Monsters were killed & as a reward for killing all monsters within an Objective room. Treasure was essential to the Warriors development (it could be sold for gold and then in turn pay for training and advancement when enough gold was accumulated) as well as essential in offering extra help through a dungeon, be it through healing, a weapon, extra armour to make the warriors tougher to kill or as a talisman or other trinket that gave the warrior a certain ability that could be used per turn or per adventure.

Treasure was split into two kinds: Dungeon Room treasure and Objective Room treasure. Dungeon room treasure was collected after every group of Dungeon Monsters were killed & Objective room treasure were sometimes collected once the warriors had killed all monsters within the given objective room or as a reward at the end of the Adventure.

Games Workshop released three additional ‘Treasure Packs’, each containing a selection of both Dungeon and Objective Room treasure cards.

Monsters

All of the hostile creatures encountered by Warrior parties are known under the collective name of "Monsters." Practically the entire range of Warhammer creatures of the time were included in the Bestiary section of the Roleplay Book. Monsters are broadly divided into the following species:

• Beastmen
• Chaos (Warriors & Daemons)
• Chaos Dwarves
• Dark Elves
• Monsters (creatures with no specific affiliation e.g. Gorgons, Ogres, Dragons etc.)
• Orcs & Goblins
• Skaven
• Undead

Lizardmen are the only major race not to feature in the game. (Note: They were later released, however, as an additional supplement in the Warhammer Quest magazine "Deathblow" and could most appropriately be ecountered if the Warriors partook in the Lost Kingdoms rules from White Dwarf articles 196-197.)

Monsters are encountered according to the current Dungeon level. For example, a small group of Orcs with bows might present a challenge to Battle-level 1 Warriors but would not last long against a very experienced Party. At higher levels an Orc Shaman riding a Wyvern, a group of Ogres, a Gigantic Spider or any one of a hundred other horrors might be encountered instead. The truly dreaded creatures such as Dragons, Vampires and Skaven Verminlords do not appear until the highest Dungeon levels.

Warrior parties usually encounter Monsters of the same level as themselves. This is necessary, for Warriors can find higher-level Monsters very difficult or even impossible to destroy. For example, a level 10 Great Unclean One would rampage through a party of level 5 Warriors and would not be remotely defeatable.

Warhammer Quest Roleplaying

The game was released with a large roleplay book, which added detail. It enabled players to expand their games by introducing a host of roleplaying details & game mechanics. When used, the Roleplay Book offered the players the chance to travel between Settlements, Train to the next level, visit numerous shops and traders, as well as visit Special Locations. The Wizard, Elf, and Dwarf had a Special Location that was exclusive to each of them and, if their luck was good and if they had enough gold, they could buy specialty items to help them in their adventures.

Additionally, the Roleplay Book introduced the element of Psychology, which included new rules for Fear, Terror, Hatred, Breaking (fleeing), and being Prone. There were also rules and descriptions for using two new Characteristics: Luck and Willpower.

The Roleplay book also contained a bestiary of Monsters that the warriors might encounter and employed a number of ‘D66’ tables so Warriors could face more new and terrible foes. The Roleplay book also offered a Hazards Table (for use when traveling to a village, town or city), a Settlement Events Table (for use when spending time in a settlement), extra Treasure and Objective Room Treasure tables as well as ‘Battle-level Monster Tables’ for use as the Warrior’s career progressed.

Through the use of such tables it was possible for a Warrior to be accused of murder, witchcraft or else do an honest day’s work, be accosted by a rampaging bull, gain a pet dog, spend several days in an infirmary or even decide they were going to give up adventuring and settle down to have a family. The Roleplay Book helped flesh out the Warriors lives in between dungeons.

The last section of the Roleplay Book contains rules for a new player: the Gamemaster. This person acts a "referee" or "storyteller" who controls the game, taking the Warriors through a dungeon of his or her own design. This section contains many new ideas for the Gamemaster, as well as the Warriors, and guidelines for writing adventures and Warrior development. It also contains an entire pre-written campaign for the Gamemaster and the Warriors to play as well as introduced the first expansion Warrior of Warhammer Quest: the Dwarf Trollslayer.

Warrior Progression

Every Warrior could be progressed up to 10 stages or ‘Battle Levels’ with 1 representing a new warrior to 10 representing a very experienced, powerful, individual able to take on hordes of monsters on their own.

Typically an RPG would require experience points in order for a Warrior or Adventurer to advance in such levels. In Warhammer Quest experience points were dropped in favour of Gold. A Warrior would need a certain amount of Gold to advance battle-levels and would also use the gold to buy items, or even grandiose extras such as a Castle or Fortress! Every monster encountered and killed by a warrior would be worth a certain amount of Gold, as would any Treasure the Warrior decided to sell at the end of the adventure. The leader carrying the lantern (typically the Barbarian) decides which warrior gained an item of treasure although it was usually required that treasure be distributed equally.

📕 Description [fr]

Une adaptation informatique du jeu éponyme sur table, un jeu mixant aventure, stratégie et jeu de rôle, dans l'univers de Warhammer, par les studios Rodeo Games & Twistplay.
Il utilise le moteur Unity.

Warhammer Quest est une adaptation informatique du jeu de tablier éponyme, un jeu mixant aventure, stratégie et jeu de rôle, dans lequel le joueur mène un groupe d'aventuriers courageux à travers les souterrains périlleux du monde de Warhammer dans une recherche pour la richesse et la gloire. En chemin, ils affronteront toutes sortes de créatures, amélioreront leurs compétences, résoudront des quêtes et s'enrichiront.


Des aventures souterraines dans le monde de Warhammer !

Menez votre groupe d'aventuriers courageux à travers les souterrains périlleux du monde de Warhammer dans une recherche pour la richesse et la gloire !
Basé sur le classique jeu de plateau de Games Workshop, Warhammer Quest est un mélange d'aventure, de stratégie et de jeu de rôle.



Mod DB:

Dans Warhammer Quest, vous incarnez un groupe de guerriers errant, prenant des petits boulots de divers habitants des (jusqu'à) trois régions du jeu.
En chemin, vous êtes pris à parti dans des affrontements politiques, tentez de sauver le fils d'Halfling et levez une malédiction d'un habitant, etc ...
Chaque peuple que vous rencontrez a ses propres histoires et, en plus de cela, vous pouvez également choisir des sous-terrains optionnels difficiles et assez amusants.
Compléter ces donjons optionnels peut vous apporter de puissantes armes et armures pour vos personnages, ainsi que le déverrouillage de davantage de cartes dans la poursuite votre exploration.



🌍️ Wikipedia (version de table):

Warhammer Quest est un jeu de société se situant dans l'univers fantastique de Warhammer. Il s'agit d'un jeu d'exploration de donjons, dans lequel les joueurs pénètrent un dédale de pièces, détruisent les créatures qui s'opposent à eux et s'enrichissent afin de s'améliorer tout en résolvant une quête.

Présentation

Le jeu permet aux joueurs d'incarner des aventuriers ayant chacun leurs capacités propres : le Barbare, l'Elfe, le Nain et le Sorcier. Durant leur tour de jeu, ils avancent leur personnage sur un plateau amovible (une multitude de salle que l'on découvre au fur et à mesure). De la sorte, chaque donjon est unique et la configuration change systématiquement.

En pénétrant dans certaines salles, les aventuriers peuvent déclencher des événements imprévus qui peuvent faire apparaître un certain nombre de créatures qu'ils devront défaire. Chaque aventurier récoltera de l'or par monstre vaincu (plus le monstre est puissant, plus il donne d'or) et une carte de trésor récompensera leurs efforts. De la sorte, les aventuriers s'enrichissent et s'équipent de mieux en mieux pour terminer leur aventure.

Une fois arrivé à la salle objectif, ils doivent se défaire de tous les monstres (généralement plus nombreux que d'ordinaire) et résoudre la quête telle qu'elle est indiquée dans le livre d'aventures.

Les aventuriers perdent la partie si tous les personnages ont été tués par les monstres. Ils gagnent lorsqu'ils terminent la salle objectif. La victoire revient alors au guerrier vivant ayant eu le plus d'or (après avoir revendu leur équipement).

Le jeu peut éventuellement être joué à plus de quatre joueurs (il faut augmenter en conséquence le nombre de monstres à chaque rencontre) ou en mode solo (le joueur unique incarne tous les personnages du jeu, la mécanique lui permettant)