Sqrxz - Le Bottin des Jeux Linux

Sqrxz

🗃️ Specifications

📰 Title: Sqrxz 🕹️ / 🛠️ Type: Game
🗃️ Genre: Arcade 🚦 Status: 05. Tested & Working (status)
🏷️ Category: Arcade ➤ Platformer ➤ Puzzle Platformer ➤ Misc. 🌍️ Browser version:
🔖 Tags: Frustrating 📦️ Package Name:
🐣️ Approx. start: 📦️ Arch package:
🐓️ Latest: 2010-09-09 📦️ RPM package:
📍️ Version: 0.9.9.6 📦️ Deb package:
🏛️ License type: 🎁 Free of charge 📦️ Flatpak package:
🏛️ License: Free 📦️ AppImage package:
🏝️ Perspective: Third person 📦️ Snap package:
👁️ Visual: 2D ⚙️ Generic binary: ✓
⏱️ Pacing: Real Time 📄️ Source:
👫️ Played: Single 📱️ PDA support:
🎖️ This record: 4 stars 🕳️ Not used:
🎀️ Game design: 5 stars 👫️ Contrib.: goupildb & Louis
🎰️ ID: 12966 🐛️ Created: 2011-05-02
🐜️ Updated: 2021-11-07

🎥️ Videos


🎲️ Gameplay: (202xxx), (202xxx), [fr](202xxx),

🕸️ Links

🏡️ Website & videos
[Homepage] [Dev site] [Features/About] [Screenshots] [Videos t(202xxx) t(202xxx) t(202xxx) t(202xxx) t(202xxx) t(202xxx) t(202xxx) g] [WIKI] [FAQ] [RSS] [Changelog 1 2 3]

💰 Commercial: (empty)

🍩️ Resources
(empty, license): [Homepage] [Dev site] 🎬️ g(202xxx)

🛠️ Technical informations
[PCGamingWiki] [MobyGames]

🦣️ Social
Devs (Sqrxz Team [fr] [en]): [Site 1 2] [Chat] [mastodon] [PeerTube] [YouTube] [PressKit] [Interview 1(202xxx) 2(202xxx)]
The Project: [Blog] [Chat] [Forums] [mastodon] [Facebook] [PeerTube] [YouTube] [PressKit] [reddit] [Discord]

🐝️ Related
[The Linux Game Tome]

📦️ Misc. repositories [Repology] [pkgs.org] [Generic binary] [Arch Linux / AUR] [openSUSE] [Debian/Ubuntu] [Flatpak] [AppImage(author's repo)] [Snap] [PortableLinuxGames]

🕵️ Reviews
[HowLongToBeat] [metacritic] [OpenCritic] [iGDB]

🕊️ Source of this Entry: [Site (date)]

🦣️ Social Networking Update (on mastodon)

🕹️ Title:
🦊️ What's:
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📖 Our entry: https://www.lebottindesjeuxlinux.tuxfamily.org/en/online/lights-on/

🥁️ Update:
⚗️
📌️ Changes:
🦣️ From: 📶️

🏝️ https://www.youtube.com/embed/
🦉️ https://www.youtube.com/embed/
🦝️ https://www.youtube.com/embed/
🦝️ https://www.youtube.com/embed/
🕵️ https://www.youtube.com/embed/
🕯️ https://www.youtube.com/embed/
🕯️ https://www.youtube.com/embed/
🎲️ https://www.youtube.com/embed/
🎲️ https://www.youtube.com/embed/
🎲️ https://www.youtube.com/embed/
🎲️[fr] https://www.youtube.com/embed/
🎮️ https://www.youtube.com/embed/
🎮️ https://www.youtube.com/embed/
🐧 https://www.youtube.com/embed/
🐧 https://www.youtube.com/embed/

📕 Description [en]

📕🐧"blabla"🐧📕


Sqrxz (Remake)

While Sqrxz wandered around on a sunny day, he was unaware that he had lost all his items while enjoying the scenery. It was already dark until he recognized the loss. There was no possibilty, but to go back where he started the trip and save his things. If the loss was not already enough, strange creatures appeared. Will they be helpful?

Sqrxz requires fast reflexes and is a simply mindblasting Jump’n’Run puzzle game with high frustration factor originally made in 1996 by Marcus Vesterlund (Maze) and John Holmvall (Hojo) for DOS and Windows 9x.

Sqrxz (2010) is a remake of a game with the same name and has been created by Rodolphe Boixel (Thor), Shahzad Sahaib (Kojote), Simon Butler and Brendan Ratliff (Syphus). Minor support came from Marcus Vesterlund himself who also gave permission to redo his game. Denny Müller (Mulle) supported the team with a WordPress-Theme for the official page and Rabia Sahaib (Mahek) made three more levels.

A remake should be usually bearing improvements, so does Sqrxz 2010. Beside the “classic” graphic mode, there is a new mode with “deluxe” graphics. The main gameplay has modified in a way that you need to collect all items to open the door at the end of each level, which makes some levels harder than they actually already were. Extended “fun” is guarantueed with additional three levels, unseen before. Each level does have it’s own chiptune and adds up to the retro feeling. A Top 10 highscore table will hold all your records. For the ones who like hidden features, there is even a small easter egg!

Sqrxz uses code of the following Open-Source projects in an unmodified form: SDL, SDL_Mixer, libmodplug and zlib – you can get the source code of the mentioned libraries by visiting the respective homepage, as we do use the official standard versions. The use of those libraries is also promoted with a screen “ingame”. If anyone wants to have the object files, feel free to ask.

📕 Description [fr]

Un jeu de plateformes et de rapidité de réflexion, par la Sqrxz Team.

Sqrxz est un remake amélioré du jeu éponyme sous Dos/Windows (1996), un jeu de plateformes et de rapidité de réflexion car le temps est limité et il est nécessaire de ramasser tous les objets pour ouvrir la porte de sortie de chaque tableau (contrairement à la version originale). Frustration garantie selon ses auteurs ...

Après s'être promené par ​​une belle journée ensoleillée en admirant les paysages, Sqrxz s'aperçoit qu'il a perdu ses affaires, malheureusement à la nuit tombée.
Sa seule alternative est de reprendre son itinéraire pour les retrouver.
Et comme si ce n'était pas assez, d'étranges créatures sont apparues.
Lui seront-elles utiles ?

Voir aussi / See also: Sqrxz, Sqrxz2, Sqrxz 3,

🚧️ Installation ➜ 🚀️ Launching [fr]

🚀️ LANCEMENT DU JEU

En console et dans le répertoire du jeu :
• pour une architecture 32 bits, lancez : $ ./sqrxz_ubuntu32 -aa -b24
• ou pour une architecture 64 bits, lancez : $ ./sqrxz_ubuntu64 -aa -b24

Les options de lancement :
-w : window mode (not fullscreen)
-fs : fullscreen (-x2 automatically added)
-x2 : zoom with no antialiasing
-aa : zoom with antialiasing
-b16 : 16 bits video mode
-b24 : 24 bits video mode (maybe usefull if fade in/fade out looks crappy)
-ogl : experimental OGL (we like feedback on that)
ogl display in 640x480 using VSYNC for smoother scrolling
-ogl -hd : experimental OGL HD (we like feedback on that)
ogl display in 1360x768, useful for 16:9 screens;
screen centered, no stretching

Voir aussi le fichier config.txt pour d'autres options de paramétrage.

🕵️ Test [fr]

🕵️ Test (0.9.9.6) :
Un jeu très soigné (graphisme, interface, bande son, effets sonores).
Un gameplay rendu très (trop ?) difficile par le temps imparti pour terminer ses tableaux.
Personnellement je n'ai pas été plus loin que la démo, n'étant pas fana des jeux de plateformes à exécuter à 100km/h, d'autant qu'à la moindre erreur il faut recommencer le tableau.
A réserver aux non stressés pour relever leur taux d'adrénaline :).
Assez bien.