SOMA - Le Bottin des Jeux Linux

SOMA

🗃️ Specifications

📰 Title: SOMA 🕹️ / 🛠️ Type: Game
🗃️ Genre: Adventure & Action 🚦 Status: 04. Released (status)
🏷️ Category: Adventure & Action ➤ Walking Simulator 🌍️ Browser version:
🔖 Tags: Walking Sim; Psychological Horror; Horror; Stealth; Puzzle; Adventure; Action; Underwater; Robots; Sci-fi; Gore; Atmospheric; Story Rich; Moddable; Controller 📦️ Package Name:
🐣️ Approx. start: 2015-09-22 📦️ Arch package:
🐓️ Latest: 2016-03-31 📦️ RPM package:
📍️ Version: Latest: 20160331 📦️ Deb package:
🏛️ License type: 💰 Commercial 📦️ Flatpak package:
🏛️ License: Commercial 📦️ AppImage package:
🏝️ Perspective: First person 📦️ Snap package:
👁️ Visual: 3D ⚙️ Generic binary:
⏱️ Pacing: Real Time 📄️ Source:
👫️ Played: Single 📱️ PDA support:
🎖️ This record: 5 stars 🕳️ Not used:
🎀️ Game design: 👫️ Contrib.: goupildb & Louis
🎰️ ID: 15112 🐛️ Created: 2016-10-29
🐜️ Updated: 2023-06-06

📖️ Summary

[en]: A sci-fi survival horror game taking place on an underwater remote research facility with machinery that begins to take on human characteristics. Delve through locked terminals and secret documents to uncover the truth behind the chaos. Seek out the last remaining inhabitants and take part in the events that will ultimately shape the fate of the station. But be careful, danger lurks in every corner: corrupted humans, twisted creatures, insane robots, and even an inscrutable omnipresent A.I. [fr]: Un jeu d'horreur et de science-fiction prenant place dans une base sous-marine dans laquelle les machines ont commencées à devenir conscientes. Le joueur se retrouve confronté à des horreurs, sans possibilité de requérir à une aide externe. Il devra examiner des terminaux verrouillés et des documents secrets pour découvrir la vérité derrière le chaos, tenter de trouver d'autres survivants et éviter ou affronter l'adversité prenant la forme d'humains corrompus, de créatures retors ou de robots fous.

🎥️ Videos


🎲️ Gameplay: (202xxx), (202xxx), [fr](202xxx),


🦉️ From Devs: (202xxx),

🕸️ Links

🏡️ Website & videos
[Homepage] [Dev site] [Features/About] [Screenshots] [Videos t(202xxx) t(202xxx) t(202xxx) t(202xxx) ts(202xxx) gd(202xxx) r(202xxx) r(202xxx) r(202xxx) r(202xxx) r(202xxx) r(202xxx) r(202xxx) r(202xxx) r(202xxx) r(202xxx) r[ru](202xxx) g(202xxx) g(202xxx) g(202xxx) g(202xxx) g(202xxx) g(202xxx) g(202xxx) g(202xxx) g[fr](202xxx) g[fr](202xxx) g[fr](202xxx) g[de](202xxx) g[de](202xxx) g[de](202xxx) g[ru](202xxx) g[ru](202xxx) g[fi] g[pl](202xxx) g[cz](202xxx) g[sp](202xxx) g[sp](202xxx) g[pt](202xxx) g[it](202xxx) g[tr](202xxx) g[id] g[jp] g[th] g] [WIKI] [FAQ] [RSS] [Changelog 1 2 3]

💰 Commercial: [Humble Store] [Steam] [GOG]

🍩️ Resources
(empty, license): [Homepage] [Dev site] 🎬️ g(202xxx)

🛠️ Technical informations
[PCGamingWiki] [MobyGames]

🦣️ Social
Devs (Frictional Games [fr] [en]): [Site 1 2 3] [Forums] [mastodon] [PeerTube] [YouTube] [PressKit] [Discord] [Interview 1(Creative Director, Thomas Grip)(202012) 2(Aaron Clifford)(201506) 3(sound director Jens Nilsson & Thomas Grip)(200902) 4(traduction)[fr](200904) 5(Jens Nilsson)(200911)]]
The Project: [Blog] [Chat] [Forums] [mastodon] [PeerTube] [YouTube] [PressKit] [reddit] [Discord] [PressKit]

🐝️ Related
[Wikipedia (Soma) [fr] [en] [de]]

📦️ Misc. repositories
[Repology] [pkgs.org] [Generic binary] [Arch Linux / AUR] [openSUSE] [Debian/Ubuntu] [Flatpak] [AppImage(author's repo)] [Snap] [PortableLinuxGames]

🕵️ Reviews
[metacritic]

📰 News / Source of this Entry (SotE) / News (SotN)
[Changes with v. 20160331 (20160331)]

🕊️ Source of this Entry: [Site (date)]

🦣️ Social Networking Update (on mastodon)

🕹️ Title:
🦊️ What's:
🏡️
🐣️
🔖
📦️
📖 Our entry: https://www.lebottindesjeuxlinux.tuxfamily.org/en/online/lights-on/

🥁️ Update:
⚗️
📌️ Changes:
🦣️ From: 📶️

🏝️ https://www.youtube.com/embed/
🦉️ https://www.youtube.com/embed/
🦝️ https://www.youtube.com/embed/
🦝️ https://www.youtube.com/embed/
🕵️ https://www.youtube.com/embed/
🕯️ https://www.youtube.com/embed/
🕯️ https://www.youtube.com/embed/
🎲️ https://www.youtube.com/embed/
🎲️ https://www.youtube.com/embed/
🎲️ https://www.youtube.com/embed/
🎲️[fr] https://www.youtube.com/embed/
🎮️ https://www.youtube.com/embed/
🎮️ https://www.youtube.com/embed/
🐧 https://www.youtube.com/embed/
🐧 https://www.youtube.com/embed/

📕 Description [en]

📕🐧"blabla"🐧📕


SOMA is a sci-fi horror game from Frictional Games, the creators of Amnesia: The Dark Descent. It is an unsettling story about identity, consciousness, and what it means to be human.

The radio is dead, food is running out, and the machines have started to think they are people. Underwater facility PATHOS-II has suffered an intolerable isolation and we’re going to have to make some tough decisions. What can be done? What makes sense? What is left to fight for?

Enter the world of SOMA and face horrors buried deep beneath the ocean waves. Delve through locked terminals and secret documents to uncover the truth behind the chaos. Seek out the last remaining inhabitants and take part in the events that will ultimately shape the fate of the station. But be careful, danger lurks in every corner: corrupted humans, twisted creatures, insane robots, and even an inscrutable omnipresent A.I.
You will need to figure out how to deal with each one of them. Just remember there’s no fighting back, either you outsmart your enemies or you get ready to run.


🌍️ Wikipedia:

Soma (stylized as SOMA) is a science fiction survival horror video game developed by Frictional Games and released for Microsoft Windows, Mac OS X, Linux and PlayStation 4 platforms on 22 September 2015. Soma was released independently, only via online distribution, including Steam, GOG.com and Humble Bundle.

The game takes place on an underwater remote research facility with machinery that begins to take on human characteristics. Simon Jarrett, a fish out of water protagonist, finds himself at the facility under mysterious circumstances and is inadvertently forced into uncovering its past, while trying to make sense of his predicament and potential future.

Soma's gameplay builds on the conventions established in the previous horror titles of Frictional Games, including an emphasis on stealthy evasion of threats, puzzle-solving and immersion. However, in a break with this tradition, it also deemphasizes aspects such as inventory management in favour of a tighter focus on narrative. It received positive reviews from critics, who applauded its story and voice acting.

Gameplay

Soma is a survival horror video game played from a first-person perspective. The player will encounter a number of creatures, which will each embody an aspect of the game's themes. Soma primarily utilizes elements of psychological horror instead of conventional scares found in most video games within the genre. Throughout the game, the player will find a large array of clues, such as notes and audio tapes, which builds atmosphere and furthers the plot. Similar to most titles by Frictional Games, there is no combat, and instead the player progresses through puzzle-solving, exploration and the use of stealth.

Plot

Setting

Soma takes place in an underwater research facility known as PATHOS-II. While the station itself is now in a state of disrepair, the player quickly establishes that PATHOS-II was a group of stations scattered around the North Atlantic ocean originally functioning as a "space gun", or more precisely, a mass driver, an installation designed to send objects into space without the hassle of building expensive rockets. Unexpectedly, the crew of PATHOS-II became the last people to exist on Earth after a comet impact caused a major extinction event. There, the last humans survive on a day-to-day basis, attempting to fight the negative effects of their collective isolation. During this period, the machines in PATHOS-II begin to develop human characteristics and a consciousness.

Story

In 2015, protagonist Simon Jarrett is involved in a car crash in Toronto that leaves him with severe brain damage. Due to his injuries, Simon agrees to an experimental brain scan. During the scan, Simon appears to black out, and regains consciousness in Site Upsilon of PATHOS-II, a seemingly-abandoned deep sea research facility in the Atlantic Ocean. Simon learns that he has awoken in the year 2104, and that one year prior, a massive comet impact devastated Earth's surface, leaving PATHOS-II as the last outpost of humanity. While exploring Upsilon, Simon remotely contacts someone named Catherine Chun, who instructs him to come to her location at Site Lambda.

Arriving at Site Lambda, Simon realizes that Catherine is not human, but a digital scan of a human mind downloaded to a storage unit. She reveals that Simon is a scan of the original 2015 Simon, which has been loaded into the modified body of a dead PATHOS-II employee. She tells Simon about the ARK, a computer that runs a simulated world containing scans of the station staff, which was created to ensure some version of humanity escapes the Earth. The ARK was never launched into space for reasons unknown to Catherine, as her scan was made before the attempt.

Simon and Catherine begin searching for methods to reach the ARK, which is located deep within the ocean at Site Tau. Throughout their journey, Simon is hampered by hostile robots and mutated crew members controlled by the WAU, the artificial intelligence computer of PATHOS-II which has wiped out or assimilated the station's personnel due to its prime directive to preserve the human race, without regard for the form in which humanity is preserved.

Simon eventually settles on constructing a new body that can withstand the deep sea pressure. He is transferred into the body, and awakens realizing that his consciousness wasn't actually moved, but rather copied. Catherine explains that copying is the only process available while she quickly puts the old body to sleep, leaving the player with the choice to spare or end the old body's life.

Having descended to Site Tau with his new body, Simon retrieves the ARK and sends it to Site Phi, where the space gun is located. Simon eventually reaches Site Phi and loads the ARK into the space gun. Catherine promises to scan them into the ARK just before it launches. After the ARK launches, Simon and Catherine are still on PATHOS-II. Catherine explains again that she cannot transfer scans, only copy them. The player's Simon "lost the coin flip"; his and Catherine's copies are aboard the ARK while their current consciousness have been left behind on the station. After a heated argument with Catherine, the console she is connected to shuts down, as does the launch room, leaving Simon alone in the darkness.

In a post-credits scene, the version of Simon copied to the ARK, completely unaware of the other Simon left behind on PATHOS-II, wakes up in an idyllic landscape. Simon is reunited with Catherine in front of a futuristic island city. Meanwhile, it is shown that the ARK has successfully made it into space aboard a satellite as it leaves behind a devastated Earth.

📕 Description [fr]

Un jeu d'horreur et de science-fiction prenant place dans une base sous-marine, par le studio Frictional Games.
Il utilise le moteur HPL Engine 3.

SOMA est un jeu d'horreur et de science-fiction prenant place dans une base sous-marine dans laquelle les machines ont commencées à devenir conscientes. Le joueur se retrouve confronté à des horreurs, sans possibilité de requérir à une aide externe. Il devra examiner des terminaux verrouillés et des documents secrets pour découvrir la vérité derrière le chaos, tenter de trouver d'autres survivants et éviter ou affronter l'adversité prenant la forme d'humains corrompus, de créatures retors ou de robots fous.


SOMA est un jeu d'horreur et de science-fiction de Frictional Games, les créateurs de Amnesia: The Dark Descent. C'est une histoire troublante sur l'identité, la conscience, et ce que signifie d'être humain.

La radio est morte, la nourriture est comptée, et les machines ont commencées à penser qu'elles sont des gens. L'installation sous-marine PATHOS-II a subi un isolement intolérable et nous allons devoir prendre des décisions difficiles. Quoi faire ? Quel sens y a t-il à tout ceci ? Que reste-il pour se battre ?

Entrez dans le monde de SOMA et faites face à des horreurs enfouies sous les vagues de l'océan. Fouillez au moyen de terminaux verrouillés et de documents secrets pour découvrir la vérité derrière le chaos. Cherchez les derniers habitants restants et prenez part aux événements qui scelleront le destin de la station. Mais attention, le danger rôde dans tous les coins : des humains corrompus, des créatures retors, des robots fous, et même une I.A. impénétrable et omniprésente.
Vous aurez besoin de savoir comment faire face à chacun d'eux.
Ayez à l'esprit que vous ne pourrez faire machine en arrière en combats : soit vous déjouez vos ennemis soit préparez-vous à courir.


🌍️ Wikipedia:

Soma est un jeu vidéo de genre « survival horror » en vue à la première personne se déroulant dans un univers de science-fiction, développé et édité par Frictional Games. Son développement ainsi que sa date de sortie ont été annoncés sur le blog officiel du studio en octobre 2013. Le jeu est finalement sorti le 22 septembre 2015 sur PC et PlayStation 4. Le jeu se déroule en milieu sous-marin et joue sur les limites psychologiques du joueur.

Univers

Le titre est un survival horror prenant place dans un univers de science-fiction.

Synopsis

Le personnage principal que nous incarnons se nomme Simon Jarrett. Avant les événements du jeu, nous apprenons qu'il a subi un grave accident de voiture tuant son amie Ashley Hall, Simon se retrouve lui atteint de graves lésions cérébrales. En raison des séquelles causés par l'accident, il accepte un traitement expérimental impliquant une IRM cérébrale.

Le jeu débute lorsque Simon se réveil dans son appartement après avoir fait un cauchemar de son accident. C'est la qu'il reçoit un appel téléphonique de David Munchi, lui faisant rappeler qu'il devait ingérer le traceur radioactif avant de procéder a l'analyse. Après avoir trouver et bu le liquide, il part pour le laboratoire PACE.

Système de jeu

C'est un jeu de survival horror à la première personne dont le système de jeu est assez proche de celui des autres titres du studio, principalement des franchises Amnesia et Penumbra. L'horreur y est principalement psychologique grâce au faible nombre de sursauts épeurants (jump scares), à l'absence de moyens de défense pour le joueur et à une ambiance oppressante. L'histoire nous est raconté au travers de nombreux objets et enregistrements audio dispersés dans les différents endroits parcourus.