Penumbra 1: Overture - Le Bottin des Jeux Linux

Penumbra 1: Overture

🗃️ Specifications

📰 Title: Penumbra 1: Overture 🕹️ / 🛠️ Type: Game
🗃️ Genre: Adventure & Action 🚦 Status: 04. Released (status)
🏷️ Category: Adventure & Action ➤ Classical ➤ Horror 🌍️ Browser version:
🔖 Tags: Survival Horror; Puzzle; Psychological Horror; Adventure; Action; Stealth; Lovecraftian; Dark; Story Rich; Atmospheric 📦️ Package Name:
🐣️ Approx. start: 2007-03-30 📦️ Arch package:
🐓️ Latest: 2007-03-30 📦️ RPM package:
📍️ Version: Latest: - 📦️ Deb package:
🏛️ License type: 💰 Commercial 📦️ Flatpak package:
🏛️ License: Code: GPL-3 / Artwork: Commercial 📦️ AppImage package:
🏝️ Perspective: First person 📦️ Snap package:
👁️ Visual: 3D ⚙️ Generic binary:
⏱️ Pacing: Real Time 📄️ Source: ✓
👫️ Played: Single 📱️ PDA support:
🎖️ This record: 5 stars 🕳️ Not used:
🎀️ Game design: 👫️ Contrib.: goupildb & Louis
🎰️ ID: 12283 🐛️ Created: 2010-08-20
🐜️ Updated: 2024-01-27

📖️ Summary

[en]: A first-person adventure, the game blends the genres of survival horror, first-person shooter and adventure. The use of Newton Game Dynamics emphasizes physics-based puzzles as well as physics-based combat. The game also takes advantage of advanced artificial intelligence to respond realistically to noises and light, creating stealth-based gameplay. [fr]: La préquelle de Penumbra : Black Plague, un Survival horror en vision subjective, mettant l'accent sur l'histoire, l'immersion et les énigmes, dans lequel le joueur incarne Philip qui, au décès de sa mère reçoit une lettre énigmatique de son père lui-même décédé.

🎥️ Videos


🎲️ Gameplay: (202xxx), (202xxx), [fr](202xxx),

🕸️ Links

🏡️ Website & videos
[Homepage] [Dev site] [Features/About] [Screenshots] [Videos t(202xxx) ts(202xxx) gd(202xxx) r(202xxx) r(202xxx) r(202xxx) r(202xxx) r(202xxx) r(202xxx) r(202xxx) r(202xxx) r(202xxx) g(202xxx) g(202xxx) g(202xxx) g(202xxx) g(202xxx) g(202xxx) g(202xxx) g(202xxx) g[fr](202xxx) g[fr](202xxx) g[fr](202xxx) g[fr](202xxx) g[de](202xxx) g[ru](202xxx) g[hu] g[pl](202xxx) g[cz](202xxx) g[cz](202xxx) g[sp](202xxx) g[pt](202xxx) g[it](202xxx) g[tr](202xxx) g[jp] g] [WIKI] [FAQ] [RSS] [Changelog 1 2 3]

💰 Commercial: [Online store] [Humble Store] [Steam] [GOG]

🍩️ Resources
(empty, license): [Homepage] [Dev site] 🎬️ g(202xxx)

🛠️ Technical informations
[PCGamingWiki] [MobyGames]

🦣️ Social
Devs (Frictional Games [fr] [en]): [Site 1 2 3] [Forums] [mastodon] [PeerTube] [YouTube] [PressKit] [Discord] [Interview 1(Creative Director, Thomas Grip)(202012) 2(Aaron Clifford)(201506) 3(sound director Jens Nilsson & Thomas Grip)(200902) 4(traduction)[fr](200904) 5(Jens Nilsson)(200911)]]
Devs (Edward Rudd [fr] [en]): [Site 1 2] [PCGamingWiki] [Forums] [mastodon] [PeerTube] [YouTube] [LinkedIn] [PressKit] [Interview 1(202xxx) 2(202xxx)]
The Project: [Blog] [Chat] [Forums] [mastodon] [PeerTube] [YouTube] [PressKit] [reddit] [Discord]

🐝️ Related
[Wikipedia (Penumbra: Overture) [fr] [en] [de]]
[ZeDen.net [fr]] [MobyGames]

📦️ Misc. repositories
[Repology] [pkgs.org] [Generic binary] [Arch Linux / AUR] [openSUSE] [Debian/Ubuntu] [Flatpak] [AppImage(author's repo)] [Snap] [PortableLinuxGames]

🕵️ Reviews
[metacritic] [Eurogamer] [GDN] [Gamekult [fr]] [GameBoomers]

🕊️ Source of this Entry: [Site (date)]

🦣️ Social Networking Update (on mastodon)

🕹️ Title:
🦊️ What's:
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📖 Our entry: https://www.lebottindesjeuxlinux.tuxfamily.org/en/online/lights-on/

🥁️ Update:
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📌️ Changes:
🦣️ From: 📶️

🏝️ https://www.youtube.com/embed/
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🎲️ https://www.youtube.com/embed/
🎲️ https://www.youtube.com/embed/
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🎲️[fr] https://www.youtube.com/embed/
🎮️ https://www.youtube.com/embed/
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📕 Description [en]

📕🐧"blabla"🐧📕


🌍️ Wikipedia:

Penumbra: Overture is the first in a series of episodic survival horror games developed by Frictional Games. It was originally intended as the first episode of a trilogy. With the announcement of the second episode, Penumbra: Black Plague, it was stated that the second game would be the final chapter. However, an expansion has been released since then: Penumbra: Requiem, technically giving the series a third chapter.

Gameplay

Although Frictional Games describes Penumbra: Overture as a first-person adventure, the game blends the genres of survival horror, first-person shooter and adventure. The use of Newton Game Dynamics emphasizes physics-based puzzles as well as physics-based combat. The game also takes advantage of advanced artificial intelligence to respond realistically to noises and light, creating stealth-based gameplay. There are no firearms in the game, so during combat the player is limited to improvised melee fighting with a hammer or pickaxe, or throwing objects at attacking creatures. The game is designed to emphasize stealth and avoidance over direct conflict. For example, Philip can close doors behind him to temporarily hold off attacking enemies.

The game's main focus is on exploration and classic adventure game object interaction: examining and collecting objects and using them to solve puzzles. These mostly involve finding keys or other objects that can either be used by themselves or in combination with each other to solve certain problems. In addition to these standard inventory based puzzles, Overture also offers several physics based puzzles where certain objects must be moved or manipulated in real time. Environmental objects such as doors, desk drawers, and switches on machinery must be opened or manipulated using realistic movements mirroring their use in the real world, and certain obstructions can only be cleared by utilizing certain objects in a specific way; for example, in order to solve one of the games puzzles a player may choose to stack boxes and barrels in such a manner as to allow for the player to be able to leap past an obstacle, such as an electrical fence, or to reach a certain area normally too high to reach.

Essential to puzzle solving is the ability to read written notes scattered around the mine by its previous inhabitants, which often offer clues or solutions as to how to get past a certain area, as well as providing plot exposition and character development. The player also has access to a notebook where important information and the players goals and objectives are recorded.

Story

Set in the year 2001, Penumbra: Overture follows the story of Philip, a thirty-year-old physicist whose mother recently died. After receiving a mysterious letter from his supposedly dead father, Philip follows a series of clues that lead to him to a mysterious location in uninhabited northern Greenland. The harsh cold forces him to take shelter in an abandoned mine. Unfortunately, the mine's entrance collapses as he enters it, and he is forced to move deeper inside. Within the mine, Philip discovers diary extracts written by a scientist of some sort, who was alone and gradually resorted to eating cave-dwelling spiders as an alternative food source as his supplies diminished.

The unknown person also describes discovering a psychoactive toxin in the spiders and deduced that, after eight months of consuming them in the mine, it was beginning to have an effect on him, physically. Philip also begins receiving radio messages from Tom "Red" Redwood, a man driven insane by cabin fever. Red promises that if he is found, he will give Philip answers. The game follows Philip as he descends deeper into the mines in search of Red while unravelling the secrets of the mine's previous and current inhabitants.

Philip quickly discovers that the mine is inhabited by an ecosystem of abnormally large and hostile animals: dogs, giant spiders, and gargantuan earthworms among others. Abandoned outposts and various scattered papers found throughout the mine indicate that a secret society is studying some unusual phenomena inside the mines.

Following clues and solving various puzzles, Philip eventually comes to an area deep within the mine where Red is waiting for him. Red waits inside an incinerator where he begs Philip to kill him. With no other option, Philip activates the incinerator and amongst Red's remains, he finds items he needs to progress into a new area of the mine which is identified as "The Shelter". Once inside, Philip notices what appears to be a human watching him. Philip approaches the figure, but the lighting is suddenly extinguished and Philip is knocked out and dragged away.

📕 Description [fr]

Un Survival horror en vision subjective, mettant l'accent sur l'histoire, l'immersion et les énigmes, par le studio Frictional Games, portage Linux par Edward Rudd.
Il utilise le moteur HPL Engine 1 (dans le Bottin).

Penumbra : Overture est la préquelle de Penumbra : Black Plague (dans le Bottin), un Survival horror mettant l'accent sur l'histoire, l'immersion et les énigme, dans lequel le joueur incarne Philip qui, au décès de sa mère reçoit une lettre énigmatique de son père lui-même décédé.

Penumbra : Overture est un jeu d'aventure de type Survival horror et le premier épisode de la série Penumbra, dans lequel vous incarnez Philip qui, au décès de sa mère reçoit une lettre énigmatique de son père lui-même décédé.
Son père l'avait abandonné avant sa naissance, sa mort emporte son secret avec lui.
Cette lettre de son père lui laissant plus de questions que de réponses, il décide de se rendre au Groenland où il espère trouver une partie des réponses.
Là-bas, d'autres énigmes l'attendent ...


Penumbra est un jeu mêlant aventure et horreur, mettant l'accent sur l'histoire, l'immersion et la résolution d'énigmes. La violence et le combat sont une option de dernier recours - le joueur doit utiliser ses sens pour guider Philipp à travers son dernier test, ce qui rend la série unique en offrant une expérience vraiment dangereuse et terrifiante.

Avec sa vision subjective et son moteur 3D faisant appel à une technologie de pointe, Penumbra réalise une vraie avancée dans le jeu d'aventures.
Son système unique de physique permet une vraie interaction avec l'environnement: le joueur peut ouvrir des tiroirs, tirer sur des leviers, ramasser des objets et manipuler ces objets dans un espace en 3D - tout en utilisant les mouvements de souris naturels, créant ainsi un monde hautement interactif et immersif.

Le personnage central, Philipp, est - de manière réaliste, vulnérable, alors que ses ennemis sont féroces et intelligents.
N'importe quel objet peut être utilisé et jeté pour se défendre, mais le résultat final ne pourrait être simplement que de gagner un peu de temps, ou plus probablement, de le rendre encore plus furieux.
Éviter, déjouer et se faufiler dernières les ennemis offrira au joueur de bien meilleures chances de survie.

Penumbra mettra le joueur dans des situations sans égal alors qu'il explorera des environnements bizarres et mystérieux, l'inconnu l'attendant derrière chaque recoin.
Le monde est détaillé à la fois en termes de fidélité graphique et de caractère narratif - La série Penumbra est une expérience horrible qui tiendra le joueur en haleine de son démarrage effrayant jusqu'à son dénouement glaçant.



🌍️ Wikipedia:

Penumbra: Overture est un jeu vidéo d'aventure reprenant certains codes du survival horror développé par Frictional Games, sorti en 2007 sur PC (Windows, Linux, Mac OS). Il est l'introduction de la série Penumbra et le premier épisode sorti de celle-ci. Le jeu était inclus dans le premier Humble Indie Bundle.

Système de jeu

De nombreuses énigmes de Penumbra: Overture se résolvent grâce au moteur physique du jeu. Le système de combat consiste à utiliser le moteur physique du jeu pour éviter et fuir les ennemis.

Résumé

Philip reçoit une lettre de son père, Howard, disparu depuis des années. Il lui demande de détruire un livre en sa possession. En l'examinant, il découvre l'emplacement d'une mine au Groenland. Par curiosité, un an plus tard, il décide d'aller voir ce lieu étrange et de retrouver son père. Une fois arrivé, il découvre que la mine est désertée, laissé sans vie à l’exception de chien agressifs et d'araignées géantes. Il sera également guidé par Red, un ancien mineur.

🚧️ Installation ➜ 🚀️ Launching [fr]

Des binaires sont disponibles sur le forum, ils permettent de jouer sous Linux avec la version prévue à l'origine pour Windows (en utilisant ses données).