OpenArena - Le Bottin des Jeux Linux

OpenArena

🗃️ Specifications

📰 Title: OpenArena 🕹️ / 🛠️ Type: Game
🗃️ Genre: Adventure & Action 🚦 Status: 05. Tested & Working (status)
🏷️ Category: Adventure & Action ➤ FPS ➤ Fantasy & Sci-fi ➤ Quake 3 🌍️ Browser version:
🔖 Tags: Action; FPS; Shooter; Arena Shooter; Survival Horror; Sci-fi; Gore; id Tech 3 engine; ioQuake3 engine; Autonomous mod; Quake; Aliens; Classic; Level Editor; Moddable 📦️ Package Name: openarena
🐣️ Approx. start: 📦️ Arch package: ✓
🐓️ Latest: 2020-02-20 📦️ RPM package: ✓
📍️ Version: Code: Latest : 0.8.8 / Dev: e120f49 - Content : Latest : Beta 52 / Dev: 8dd39d5 📦️ Deb package: ✓
🏛️ License type: 🕊️ Libre 📦️ Flatpak package: ✓
🏛️ License: GPL-2 📦️ AppImage package:
🏝️ Perspective: First person 📦️ Snap package:
👁️ Visual: 3D ⚙️ Generic binary: ✓
⏱️ Pacing: Real Time 📄️ Source: ✓
👫️ Played: Single & Multi 📱️ PDA support: ✓
🎖️ This record: 5 stars 🕳️ Not used:
🎀️ Game design: 5 stars 👫️ Contrib.: goupildb & Louis
🎰️ ID: 12153 🐛️ Created: 2010-08-20
🐜️ Updated: 2023-03-05

📖️ Summary

[en]: A libre multi-platform, single-player / multi-player (in LAN or online) fast-paced FPS, oriented towards multiplayer fights (against AIs and / or humans) in arenas where the goal is the eradication of his opponents. The objective of the project was to regroup the existing free resources to deliver a completely free autonomous game (objective achieved). It offers a dozen game modes (Free for All, Team Deathmatch, CTF, ...) and modifiers (Instant Gib and All Rockets). A successful project, ideal for small configurations, because of his low resource consumption. [fr]: Un FPS libre et multi-plateforme, solo/multi (en LAN ou en ligne), orienté vers des combats multijoueur (IA et/ou humains) rapides en arènes où la finalité est l'éradication de ses adversaires. L'objectif du projet était de regrouper les ressources libres existantes pour délivrer un jeu autonome complètement libre (objectif atteint). Il propose une douzaine de modes de jeux (Free for All, Team Deathmatch, CTF, ...) et des modificateurs (Instant Gib et All Rockets). Un projet abouti, idéal pour de petites configurations car peu gourmand en ressources.

🎥️ Videos


🎲️ Gameplay: (202xxx), (202xxx), [fr](202xxx),


🦝️ From Users: (202xxx), (202xxx), (202xxx),


🎮️ Showcase:


🐧 Linux plays: Chris Were Digital,

🕸️ Links

🏡️ Website & videos
[Homepage] [Dev site] [Features/About] [Screenshots 1 2] [Videos t(202xxx) gd(202xxx) r(202xxx) lp(202xxx) g(202xxx) g(202xxx) g(202xxx) g(202xxx) g(202xxx) g(202xxx) g(202xxx) g(202xxx) g(202xxx) g(202xxx) g(202xxx) g[fr](202xxx) g[de](202xxx) g[de](202xxx) g[ru](202xxx) g[pl](202xxx) g[cz](202xxx) g[sp](202xxx) g[pt](202xxx) g[it](202xxx) g[tr](202xxx)] [WIKI 1 2] [FAQ]

• Game code (also referred as OpenArenaExpanded / OAX): [RSS] [Changelog 1 2 3 4]
• Engine (forked from ioQuake3): [RSS] [Changelog 1 2 3 4]

💰 Commercial: (empty)

🍩️ Resources
(empty, license): [Homepage] [Dev site] 🎬️ g(202xxx)

🛠️ Technical informations
[Open Hub] [PCGamingWiki] [MobyGames] [OPENARENA dpmaster.deathmask.net (Server list)] [OpenArena-FR (fan site) [fr]]

🦣️ Social
(OpenArena) Devs (OpenArena Team [fr] [en]): [Site 1 2] [Chat] [mastodon] [PeerTube] [YouTube] [PressKit] [Interview 1(202xxx) 2(202xxx)]
(ioQuake3) Devs (The ioquake Group [fr] [en]): [Site 1 2] [Chat] [mastodon] [PeerTube] [YouTube] [PressKit] [Interview 1(202xxx) 2(202xxx)]
(ioQuake3) Devs (Ryan C. Gordon [fr] [en]): [Site 1 2] [Patreon] [Chat] [mastodon] [PeerTube] [YouTube] [PressKit] [Interview 1(201504) 2(201603) 3(201408) 4(201205) 5(200506)]
(Quake 3 Arena) Devs (id Software [fr] [en]): [Site 1 2] [MobyGames] [Chat] [mastodon] [PeerTube] [YouTube] [PressKit] [Interview 1(Doom Team)(199311) 2 (Doom Team)(early days) 3 (Doom Team)(201808) 4 (J. Carmack)(201604) 5 (J. Romero) (201806)]
The Project: [Blog] [Forums (official) [fr]] [PeerTube] [YouTube] [PressKit] [reddit] [Discord]

🐝️ Related
[Wikipedia (OpenArena) [fr] [en] [de]]
[Jeux libres [fr]] [Wiki ubuntu-fr [fr]] [Fedora [fr]] [The Linux Game Tome] [Wikia] [ZeDen.net [fr]] [Debian (wiki)] [Mod DB] [Indie DB]

📦️ Misc. repositories
[Repology] [pkgs.org] [Generic binary] [Arch Linux / AUR] [openSUSE] [Debian/Ubuntu] [Flatpak] [AppImage(author's repo)] [Snap] [PortableLinuxGames]

🕵️ Reviews
[OS Reviews]

🕊️ Source of this Entry: [Site (date)]

🦣️ Social Networking Update (on mastodon)

🕹️ Title:
🦊️ What's:
🏡️
🐣️
🔖
📦️
📖 Our entry: https://www.lebottindesjeuxlinux.tuxfamily.org/en/online/lights-on/

🥁️ Update:
⚗️
📌️ Changes:
🦣️ From: 📶️

🏝️ https://www.youtube.com/embed/
🦉️ https://www.youtube.com/embed/
🦝️ https://www.youtube.com/embed/
🦝️ https://www.youtube.com/embed/
🕵️ https://www.youtube.com/embed/
🕯️ https://www.youtube.com/embed/
🕯️ https://www.youtube.com/embed/
🎲️ https://www.youtube.com/embed/
🎲️ https://www.youtube.com/embed/
🎲️ https://www.youtube.com/embed/
🎲️[fr] https://www.youtube.com/embed/
🎮️ https://www.youtube.com/embed/
🎮️ https://www.youtube.com/embed/
🐧 https://www.youtube.com/embed/
🐧 https://www.youtube.com/embed/

📕 Description [en]

📕🐧"blabla"🐧📕


OpenArena is a community-produced deathmatch FPS based on GPL idTech3 technology.

The current supported gametypes are as follows:
• Free for All
• Team Deathmatch
• Tournament
• Capture the Flag
• One Flag Capture
• Overload
• Harvester
• Elimination
• CTF Elimination
• Last Man Standing
• Double Domination
• Domination
Instant Gib and All Rockets weapons modes are supported.
Simulated players, or "bots" are also available for your personal pulverizing pleasure.


🍥️ Debian:

Fast-paced 3D first-person shooter

OpenArena is an open-source content package for ioQuake3 licensed under the GPL, effectively creating a free stand-alone game. Though OpenArena is a free replacement for id Software Inc.'s Quake 3 Arena, it is NOT compatible with the proprietary game!

OpenArena might be considered unsuitable for children.


🌍️ Wikipedia :

OpenArena is a free and open-source video game. It is a first-person shooter (FPS), and a video game clone of Quake III Arena.

Development

The OpenArena project was established on August 19, 2005, one day after the id Tech 3 source code released under GNU GPL license.

Its official website includes downloads for Microsoft Windows, Linux, and macOS operating systems. Thanks to third-party efforts, it is also available from the default repositories of a number of open-source operating systems, including Debian, Fedora, FreeBSD, OpenBSD, Gentoo, Mandriva, Arch and Ubuntu. It is also in development for the Maemo mobile operating system. Ports for Raspberry Pi, Android and iOS are available, too.

An assets "reboot" named "OA3" is planned, with the aim of steering the art style away from the classic space and gothic themes to "something more manga inspired", while also raising its quality and performances standards.

Gameplay

OpenArena's gameplay attempts to follow Quake III Arena: score frags to win the game using a balanced set of weapons each designed for different situations, with just minor changes to the rules enabled by default (like awarding a character for pushing another one to their death).

Each match happens in an "arena": a map where players try to kill each other; some arenas are designed for Capture the flag and similar gametypes, so are built with two bases (usually identical, apart from the colors), for the two teams.

The Quake III style of play is very fast and requires skill to be played successfully online. It's an arcade-style gameplay which allows players to quickly move through maps thanks to bouncepads, accelerator pads, teleporters and advanced techniques such as strafe jumping and rocket jumping. Some arenas include traps.

The game can be played online (against other human players) or offline (against computer-controlled characters known as bots). "Singleplayer" mode allows players to play a pre-defined series of deatchmatches, unlocking a new "tier" of four maps after completing the previous one, or to create custom matches in any gametype through the "skirmish" mode.

Game modes

As of OpenArena 0.8.8, maps can be played in at least one of these gametypes: Deathmatch (called as Free For All in the game), Team Deathmatch, Tournament, Capture The Flag, One Flag CTF, Harvester, Overload, Elimination, CTF Elimination, Last Man Standing, Double Domination and Domination:

• "Free For All" is classic Deathmatch, where players are all pitted against each other, and wins the player with the highest score at the end of the match, or the one with the highest number of frags when the time limit is reached.
• "Team Deathmatch" is a team-based variation of Deathmatch, with two teams of players being pitted against the other.
• "Tournament" chooses two players and makes them duel, in a classic "winner stays, loser gets out" setting.
• "Capture The Flag" is a team-based mode where each team spawns in a base which contains a flag. They must capture the enemy team's flag while keeping their own flag from being captured.
• "One Flag CTF" is a variation of Capture The Flag where a white flag spawns in the middle of the map, and the teams must bring it to the enemy base, instead of taking the enemy's flag.
• "Harvester" is another team-based mode played in some Capture The Flag scenarios. Each team spawns with a Skull Receptacle, and there's a Skull Generator at the middle of the map. By fragging enemies, skulls appear in this generator. The players must collect their enemies' skulls and bring them to the enemy base in order to score.
• "Overload" has both teams' bases spawn a crystal. The players of each team must travel to the enemy base and destroy this crystal in order to win.
• "Elimination" is a team based mode where both players must frag all of their enemies in a "Last Man Standing" match of sorts. The team with the highest number of points win the match.
• "CTF Elimination", as its name implies, is a mix of Capture The Flag and Elimination. Not only do the teams score by fragging all of the enemy team's players, but they also can win rounds by capturing their flags.
• "Last Man Standing" is a non-team variation of Elimination where all of the players start with a finite number of lives and frag each other until only one of them remains.
• "Double Domination" is a team-based game which features two control points, and the players must hold them during some seconds in order to score points.
• "Domination" is also team-based, and has control points scattered throughout the maps; the players must secure these points in order to rack up points for their teams.

Reception and impact

The game is one of the most popular open-source first-person shooters, particularly among fans of the original Quake III. It has only really been negatively criticized as somewhat incomplete as of yet, with some saying that this detracts from long term play. OpenArena has also been praised for its portability and ability to run on old hardware. Internet play has also been praised, as well as the number of players found on the average OpenArena server. The game has also been credited for its creativity in bot design, rather than sticking to more traditional tropes. OpenArena is also available on macOS, with one reviewer praising it as one of the best free games for the Mac, noting that it is only slightly behind contemporary commercially funded games for the PC and consoles in terms of graphics and artificial intelligence.

OpenArena has been used as a platform for scholarly work in computer science. Some examples include streaming graphics from a central server, and visualizing large amounts of network data.

📕 Description [fr]

Un FPS orienté vers des combats à mort en arènes, par l'OpenArena Team.
Il utilise le moteur ioQuake3.

OpenArena (OA) est un FPS libre et multi-plateforme, solo/multi (en LAN ou en ligne), orienté vers des combats multijoueur (IA et/ou humains) rapides en arènes où la finalité est l'éradication de ses adversaires. L'objectif du projet était de regrouper les ressources libres existantes pour délivrer un jeu autonome complètement libre (objectif atteint). Il propose une douzaine de modes de jeux (Free for All, Team Deathmatch, CTF, ...) et des modificateurs (Instant Gib et All Rockets). Un projet abouti, idéal pour de petites configurations car peu gourmand en ressources.

Son moteur ioQuake3 lui permet d'être non seulement compatible avec les ressources de Quake 3 mais aussi avec les cartes de Nexuiz.

Autres ressources :
• voir les fiches du type "OpenArena - [mod NomduMod]",
• J'ai rassemblé l'ensemble des documentations et ressources relatives aux moteurs Quake sur la fiche "Quake - Ressources".

Voir aussi / See also: OpenArena, vkOpenArena,


OpenArena est un FPS en Deathmatch produit par la communauté et basé sur la technologie GPL idTech3.

Les modes de prise en charge actuels sont les suivants:
• Free for All
• Team Deathmatch
• Tournament
• Capture the Flag
• One Flag Capture
• Overload
• Harvester
• Elimination
• CTF Elimination
• Last Man Standing
• Double Domination
• Domination
Les modes d'armes Instant Gib et All Rockets sont pris en charge.
Les joueurs simulés, ou "bots" sont également disponibles pour votre plaisir personnel de pulvérisation.



🍥️ Debian:

Jeu en 3D de tir en vue subjective à cadence rapide

OpenArena est un paquet au code source libre pour ioQuake3 sous licence GPL, constituant un jeu libre et autonome. Bien qu'OpenArena soit un remplacement libre pour Quake 3 Arena d'id Sofware LLC, il n'est PAS compatible avec le jeu propriétaire.

OpenArena peut être considéré comme inadapté aux enfants.


🌍️ Wikipedia:

OpenArena est un jeu de tir à la première personne multiplateforme et libre. OpenArena est sorti initialement le 19 août 2005, le lendemain de la libération du code source du moteur de jeu Id Tech 3, sous la licence libre GNU GPL 2.

Le jeu

Présentation

OpenArena ne suit pas de trame historique, puisqu'il s'agit d'un jeu dont l'intérêt prend toute son ampleur en mode multijoueur, que ce soit par Internet ou en réseau local. Le mode solo permet d'affronter lors d'une série de tournois de difficulté croissante un ou plusieurs joueurs contrôlés par intelligence artificielle. L'univers futuriste et hybride d'OpenArena ne suit pas de ligne directrice précise, car il s'est dessiné au fur et à mesure des contributions apportées au projet.

Jouabilité

La jouabilité et le principe d'OpenArena sont identiques à ceux qui ont fait le succès de Quake III Arena. Plusieurs modes de jeu sont disponibles, dans lesquels la maitrise des armes et notablement celle des techniques de déplacement serviront à remplir les objectifs de la carte tout en accumulant des frags.

Développement

Principes

L'objectif principal du projet est de proposer des ressources graphiques, également libres, utilisables avec id Tech 3 qui reste maintenu par l'équipe d'ioquake3. Le jeu a également été créé dans l'optique de rester jouable sur des ordinateurs de faible puissance.

Du fait de la réutilisation du moteur de Quake 3 Arena, les ressources telles que les cartes, les modèles de personnages, et les modifications du jeu peuvent pour la plupart être réutilisées.

Histoire et évolutions

• Depuis la version 0.6.0 il est possible de jouer contre des bots.
• La version 0.7.1 proposait 14 modèles de personnages, 32 cartes, et 4 modes de jeu dont les classiques matchs à mort (aussi en équipe), la capture de drapeau, et le un contre un.
• À partir de la version 0.7.6 sont proposés d'autres modes de jeux, comme le mode élimination, double domination, ou dernier homme debout, ainsi que de nouveaux modèles
• Un patch correctif estampillé 0.7.7 s'utilise conjointement à la version 0.7.6 pour corriger plusieurs problèmes qui avaient été introduits.
• La version 0.8.0 ajoute 3 nouvelles cartes, 3 nouvelles armes, un nouveau modèle de personnage (sorceress), et des corrections de bugs.
• La version 0.8.1 ajoute 3 nouvelles cartes et en retire une. Elle propose aussi des versions alternatives du client ("legacy", et "depreciated" pour maintenir la compatibilité avec Windows 9x). La campagne de jeu solo a été réorganisée.
• La version 0.8.5 contient de nombreuses améliorations au niveau de la machine virtuelle du jeu, ainsi que l'ajout et la refonte de quelques cartes et modèles de personnages.
• La version 0.8.8 apporte des améliorations au niveau du rendu, de nouvelles cartes, des nouveaux personnages, des modifications du gameplay (ex respawn).
• Les évolutions futures du projet prévoient de compléter l'add-on "missionpack" qui n'a pas encore été intégré totalement, pour profiter du code source également sous GPL de Quake III: Team Arena.

Critique(s)

• OpenArena cible un public adulte, mais offre la possibilité de désactiver les effets de sang, ainsi que de retirer les modèles de personnages comportant de la nudité par retrait d'un fichier du jeu.

🚧️ Installation ➜ 🚀️ Launching [fr]

Il est dans les dépôts, son installation est donc aisée (il suffit d'installer le paquet).

ASTUCES :
Si vous êtes en configuration double écran et souhaitez modifier la résolution de l'affichage ou tout simplement vous souhaitez accéder au fichier de configuration d'openarena, celui-ci se nomme ~/.openarena/q3config
En ce qui nous concerne, nous avons passé le jeu en fenêtré (variable : seta r_fullscreen "0") et avons passé la résolution en 1280x1024 (seta r_customwidth "1280" et seta r_customheight "1024").

INSTALLATION D'UN MOD :
Pour installer un mod :
- copiez votre répertoire contenant vos fichiers.pk3 dans /usr/share/games/openarena/
- lancez OpenArena,
- dans le menu MODS sélectionnez le nom du mod puis LOAD.

🕵️ Test [fr]

🕵️ Test (0.8.5):
Très rapide, superbe (et terriblement sexy :), une excellente IA.
Un must.