📰 Title: | King's Quest I - Redux (KQ1 remake, with ScummVM engine) | 🕹️ / 🛠️ Type: | Game |
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🗃️ Genre: | Adventure & Action | 👁️ Visual: | Fixed screen |
🏷️ Category: | Adventure & Action ➤ Classical ➤ Sierra, LucasArts, ... | 🏝️ Perspective: | Third person |
🔖 Tags: | Adventure; Puzzle elements; Exploration; King's Quest; Remake; Sierra, LucasArts, ...; Fantasy; ScummVM engine; Pixel Art; Retro; Classic; Perma Death; Keyboard; Mouse | ⏱️ Pacing: | Real Time |
🐣️ Approx. start: | 2018-06-22 | 👫️ Played: | Single |
🐓️ Latest: | 2019-08-15 | 🚦 Status: | 05. Tested & Working (status) |
📍️ Version: | Latest: 3.0.0 | ❤️ Like it: | 9. ⏳️ |
🏛️ License type: | 🎁 Free of charge | 🎀️ Quality: | 2. 🏅️⭐⭐⭐⭐ (it works) |
🏛️ License: | Code : GPL-3+ / Artwork: Free | ✨️ (temporary): | ![]() |
🐛️ Created: | 2023-04-26 | 🐜️ Updated: | 2024-06-17 |
📦️ Package name: | (scummvm) | ..... 📦️ Arch: | |
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📄️ Source: | ![]() |
..... 📦️ RPM: | |
⚙️ Generic binary: | ![]() |
..... 📦️ Deb: | |
🌍️ Browser version: | ..... 📦️ AppImage: | ||
📱️ PDA support: | ..... 📦️ Flatpak: | ||
✨️ Not use: | ..... 📦️ Snap: |
📰 What's new?: | 👔️ Already shown: | ||
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💡 Lights on: | 💭️ New version published (to be updated): | ||
🎨️ Significant improvement: | 🦺️ Work in progress: | ||
🎖️ This work: | ![]() |
🚧️ Some work remains to be done: | |
👫️ Contrib.: | goupildb | 👻️ Temporary: | |
🎰️ ID: | 16316 |
📜️[en]: | A free, open source (not libre), and improved remake (by a fan) of the eponymous game (1987, Sierra On-Line), 1st episode of a series of 8 fantasy adventure games telling the saga of the Daventry royal family and their heroes/heroines who battle its evil enemies. It combines text input and moves, and was the forerunner of adventure games in third-person perspective, with its animated backgrounds. In this opus the hero is charged by the King to find 3 stolen magic objects, in exchange for which he will be entrusted with the throne... This remake brings several features, improvements, and bug fixes. | 📜️[fr]: | Un remake (par un fan) gratuit, open source (non libre), et amélioré du jeu éponyme (1987, Sierra On-Line), 1er épisode d'une série de 8 jeux d'aventure fantastique contant la saga de la famille royale de Daventry et de leurs héros/héroïnes qui affrontent ses ennemis maléfiques. Il combine saisie de texte et déplacements, et a été le précurseur des jeux d'aventure en perspective à la troisième personne, avec ses décors animés. Dans cet opus le héros est chargé par le Roi de retrouver 3 objets magiques dérobés, en échange de quoi, il se verra confier le trône... Ce remake apporte plusieurs fonctionnalités, améliorations, et corrections de bugs. |
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🎲️ Gameplay: (202002),
🏡️ Website & videos
[Homepage] [Dev site] [Features/About] [Screenshots] [Videos t(202xxx) gd(202xxx) gu(202xxx) r(202xxx) lp(202xxx) ht(202xxx) g(202002) g[fr](202xxx) g[de](202xxx) g[ru](202xxx) g[pl](202xxx) g[cz](202xxx) g[sp](202xxx) g[pt](202xxx) g[it](202xxx) g[tr](202xxx)] [WIKI] [FAQ] [RSS] [Changelog 1 2 3]
💰 Commercial
• (empty)
🍩️ Resources
• (empty, license): [Homepage] [Dev site] 🎬️ g(202xxx)
🛠️ Technical informations
[PCGamingWiki] [MobyGames 1(o) 2(o)]
🦣️ Social
(KQ1 - Redux) Devs (Chad Armstrong (Edenwaith) 1 2 [fr] [en]): [Site 1 2] [Chat] [mastodon] [PeerTube] [YouTube] [PressKit] [Interview 1(202xxx) 2(202xxx)]
(King's Quest series) Devs (Sierra On-Line 1 2 [fr] [en]): [Site 1 2] [MobyGames] [Chat] [mastodon] [PeerTube] [YouTube] [PressKit] [Interview 1(Story)(1983) 2(Story, Ken & Roberta Williams)(1983) 3(Story, Ken & Roberta Williams)(2008) 4(Ken & Roberta Williams)(202204) 5(Ken & Roberta Williams)(202301)]
The Project: [Blog] [Chat] [Forums] [mastodon] [PeerTube] [YouTube] [PressKit] [reddit] [Discord]
🐝️ Related
[Wikipedia (King's Quest I: Quest for the Crown, 1984) [fr] [en] [de]]
[Wikipedia (King's Quest series) [fr] [en] [de]]
📦️ Misc. repositories
[Repology] [pkgs.org] [Generic binary] [Arch Linux / AUR] [openSUSE] [Debian/Ubuntu] [Flatpak] [AppImage(author's repo)] [Snap] [PortableLinuxGames]
🕵️ Reviews
[HowLongToBeat] [metacritic] [OpenCritic] [iGDB]
🕊️ Source of this Entry: [Site (date)]
🦣️ Social Networking Update (on mastodon)
🕹️ Title: King's Quest 1 - Redux
🦊️ What's: A free, open source and improved remake of King's Quest 1
🏡️ http://www.edenwaith.com/products/kq1redux/
🐣️ https://github.com/edenwaith/KQ1REDUX
🦉️ https://mastodon.gamedev.place/@edenwaith
🔖 #LinuxGaming #ShareYourGames #Adventure #PuzzleElements #PointAndClick #Fantasy #Remake #Scummvm
📦️ #LibreGameEngine #FreeAssets #Bin
📖 Our entry: https://www.lebottindesjeuxlinux.tuxfamily.org/en/online/lights-on/
🥁️ Update: 3.0.0
⚗️ New features 💎
📌️ Changes: http://www.edenwaith.com/products/kq1redux/history.php
🦣️ From: https://mastodon.gamedev.place/@edenwaith
🎲️ https://www.youtube.com/embed/1VqvWTuWkzs
🕶️ A view of its UI with the text entry area at the bottom of the screen, and the game area above. Sir Graham the knight sits in a bucket to go down a well to see if he can find anything. A message appears "After you are in the old bucket, your weight causes it to slowly descend".
King's Quest 1 - Redux is a free, open source (not libre), and improved remake (by a fan) of the eponymous game (1987, Sierra On-Line), 1st episode of a series of 8 fantasy adventure games telling the saga of the Daventry royal family and their heroes/heroines who battle its evil enemies. It combines text input and moves, and was the forerunner of adventure games in third-person perspective, with its animated backgrounds. In this opus the hero is charged by the King to find 3 stolen magic objects, in exchange for which he will be entrusted with the throne... This remake brings several features, improvements, and bug fixes.
📜️ "A free, open source and improved remake of King's Quest 1" 📜️
Don your adventurer's cap, ready your medieval flamethrower, and return to Daventry to experience the classic adventure again! Will Graham find the secret hideout of the thieving dwarf? Can the Carrot of Resurrection still raise the goat from the dead? Who planted a palm tree in Daventry? And what does the "duck" action do, anyway? Play on, intrepid adventurer!
King's Quest was originally released in 1984 as a premier game to showcase the capabilities of the IBM PCjr. The game went on to spawn numerous ports, remakes, and sequels.
King's Quest 1 Redux builds upon the original game by adding new features and extra polish, while cleaning up numerous small issues. This game is a revamped and upgraded version of the 1987 enhanced EGA version of King's Quest 1.
What's New
✅️ New Features + Improvements:
• Be able to "look" anywhere
• Fixed several dead end scenarios:
⚬ New area: Retrieve stolen treasures back from the dwarf
⚬ Mushroom also available in the leprechaun cave
⚬ Do not allow Graham to plant the beans on the screen with the condor if Graham hasn't visited the Kingdom of the Leprechauns yet
• New title and credits screens
• A chime is made after earning points
• New "duck" mode
• Added Achaka statue in the castle
• Added a "fastest" speed mode
• Answer the gnome's riddle with the name from either the AGI or SCI version of KQ1.
• Graham can plant the magic beans on the screen with the ogre
• Additional silly messages when looking at various rooms and objects throughout Daventry
✅️ Changes:
• Bowl and note locations swapped
• Several inventory object's images have been updated (mushroom, magic mirror, shield, sceptre)
• Updated a couple screens' backgrounds (corrected incorrect coloring, removed ugly and inappropriate trees, etc.)
• Do not allow Graham to eat the magic beans
• Removed the useless bucket at the bottom of the well
• The "fast" speed mode is a similar speed to the "fast" mode in other AGI games
✅️ Fixes:
• Negative points bug
• 159 points bug
• Missing room descriptions
• Fixed several typos
• Fixed incorrect messages if Graham tries to interact with the dead goat
How to Buy the Original King's Quest Games
If you are here, you likely played one of the King's Quest games before. This project was a labor of love to pay homage to the original King's Quest. If you enjoyed playing King's Quest 1 Redux, then please show your support by buying a copy of the original King's Quest games! Or perhaps you already own all of the King's Quest games and just want to buy a couple more copies...
All King's Quest games were originally © 1984-1998 Sierra On-Line. © 1984-1998 Activision Publishing, Inc. Activision and King's Quest are registered trademarks of Activision Publishing, Inc. All rights reserved. All other trademarks and trade names are the properties of their respective owners.
🌍️ Wikipedia: (King's Quest: Quest for the Crown)
King's Quest is an adventure game developed by Sierra On-Line and published originally for the IBM PCjr in 1984 and later for several other systems between 1984 and 1989. The game was originally titled King's Quest; the subtitle Quest for the Crown was added to the game box in the 1987 re-release, but did not appear in the game.
It is the first official part of the long King's Quest series (not counting 1980's Wizard and the Princess), in which a young knight, Sir Graham, must save the Kingdom of Daventry to become the king. Designed by Roberta Williams, the game was revolutionary and highly influential in the evolution of the graphic adventure game genre by introducing more detailed graphics and animation.
An official remake titled King's Quest I: Quest for the Crown was released in 1990. An unofficial remake was released by Tierra Entertainment in 2001.
Gameplay
King's Quest features interactive graphics that were an enormous leap over the mostly static rooms of previous graphical interactive fiction. Earlier typical adventure games present the player a pre-drawn scene, accompanied by a text description. The player's interaction consists entirely of typing commands into the game's parser, then reading the parser's response, because the on-screen graphics rarely change except when the player moves to a new location.
King's Quest is the first adventure game to integrate graphical animation into the player's view of the game world. This shifts the focus away from the static scenery, to the player's character, which is animated on-screen. Animation sequences are in most player interactions reachable through the normal course of exploration. For example, animation sequences show Graham picking up objects from the ground, opening doors, and wading through water. Depth perspective is simulated; Graham can walk behind objects, causing his character to be hidden from view, or walk in front of them, obscuring the object. This attention to graphical animation, commonplace in action games, earned King's Quest the distinction as the first "3D-animated" adventure game.
The original version of the game relies primarily on textual input as its interface. As the player uses the keyboard to explore the game world, the on-screen character, Graham, is animated walking to the chosen destination. The fantasy world of Daventry consists of an 8×6 cyclic array of screens (or rooms) that make up the outdoor world in which the player can navigate freely, plus about 30 additional screens for indoor, sky, and underground places.
King's Quest's innovation includes 16-color graphics for the IBM PC platform. The game uses the PCjr and Tandy 1000's Video Gate Array and enhanced sound, and Color Graphics Adapter (CGA) computers can display 16-color graphics with artifact colors on a composite color monitor or television. Selecting RGB mode at the title screen instead results in the usual 320×200 CGA graphics mode, limited to 4 colors. In this mode, dithering simulates extra colors. Like previous static-screen Sierra adventures, King's Quest uses vector graphics rather than pre-rendered bitmaps, which would take far too much disk space. Each screen is drawn line-by-line and painted in. This technique is in all Sierra adventure games up to King's Quest V.
Plot
King's Quest
In the original version for the IBM PCjr, the story is simple. The Kingdom of Daventry is suffering from recent disasters and hardship. King Edward calls his bravest knight, Sir Grahame, to his throne, and tells him he has heard of three legendary treasures hidden throughout the land that would end Daventry's troubles. If Grahame succeeds, he will become king. In later releases, the knight's name was changed to Graham.
King's Quest: Quest for the Crown
Since the game's fourth release (1984) and the repackaged fifth release (1987), the backstory was greatly expanded. The Kingdom of Daventry is in serious trouble, after its precious magical items have been stolen. One day, King Edward the Benevolent rescued a beautiful young Princess Dahlia of Cumberland, but on the night of their wedding she was discovered to actually be an evil witch who stole the king's treasure. Knowing that he had to save the kingdom, the dying King Edward sends his bravest knight, Sir Graham, to Cumberland. His quest is to rid the land of the treacherous witch, outwit the other assorted villains, and retrieve the three lost treasures. Because he had no heir, if Graham should succeed, he would become the next king.
Sir Graham embarked upon a quest for the items through Daventry, climbing a magic beanstalk to the Land of the Clouds where he recovered the chest of gold, facing leprechauns to retrieve the shield and a dragon to get back the mirror. After retrieving all the items, Graham returned to the throne room in time to present them to the king before he died. As the king died, he passed on rule of Daventry to Sir Graham as promised.
Development
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1990 remake
King's Quest I: Quest for the Crown is a 1990 remake of King's Quest. This release is the "Enhanced" version of King's Quest. It uses the Sierra's Creative Interpreter (SCI) engine, the same engine used in games such as King's Quest IV; while it still uses 16-color graphics, it features twice the resolution, and music card support instead of the PC speaker. There are two different box variations for this release: one with the same gold slipcover box as the 1987 256K version 2.0F and a box created specifically for the remake.
The game is described as a 1.5 (1 1/2) remake of King's Quest I.
The 1990 SCI EGA "Enhanced" version of King's Quest: Quest for the Crown was announced for the Atari ST line of computers and later canceled. It was announced via Sierra News Magazine in spring 1991, saying owners could send disk #1 or the front cover of the manual along with a check or money order for $20 to upgrade their copy to the enhanced version.
Collections
Both versions of King's Quest I have been released in assorted collections beginning with the King's Quest 15th Anniversary Collector's Edition (1994), followed by the King's Quest Collection (1995), the King's Quest Collection Series (1996) and Roberta Williams Anthology (1997). The 2006 collection lacked the original AGI version of King's Quest, and contained only the SCI remake. This version was released on Steam in 2009. The original AGI version appears in the KQ1+2+3 collection released on GOG, but the SCI remake is not included.
Fan remake
In 2001, the group AGD Interactive (then known as Tierra Entertainment) released an unofficial remake based on Sierra's 1990 version, updating the graphics to use VGA colors, dropping the parser in favor of an interface that mimics that of King's Quest V, and full speech - including the voice of the original voice actor for King Graham in Sierra's official CD-ROM full-speech versions of King's Quest V and VI, Josh Mandel. This was later updated with original hand-drawn artwork.
Reception
(...)
Un remake gratuit, open source et amélioré de King's Quest 1, King's Quest 1 par le studio Sierra On-Line, King's Quest 1 - Redux par Chad Armstrong (Edenwaith).
Il utilise le moteur ScummVM.
King's Quest 1 - Redux est un remake gratuit (par un fan), open source (non libre), et amélioré du jeu éponyme (1987, Sierra On-Line), 1er épisode d'une série de 8 jeux d'aventure fantastique contant la saga de la famille royale de Daventry et de leurs héros/héroïnes qui affrontent ses ennemis maléfiques. Il combine saisie de texte et déplacements, et a été le précurseur des jeux d'aventure en perspective à la troisième personne, avec ses décors animés. Dans cet opus le héros est chargé par le Roi de retrouver 3 objets magiques dérobés, en échange de quoi, il se verra confier le trône... Ce remake apporte plusieurs fonctionnalités, améliorations, et corrections de bugs.
Enfilez votre chapeau d'aventurier, préparez votre lance-flammes médiéval et retournez à Daventry pour revivre l'aventure classique ! Graham trouvera-t-il la cachette secrète du nain voleur ? La carotte de la résurrection peut-elle encore ressusciter la chèvre ? Qui a planté un palmier à Daventry ? Et à quoi sert l'action "canard" ? Jouez, intrépide aventurier !
King's Quest est sorti en 1984 en tant que premier jeu destiné à mettre en valeur les capacités de l'IBM PCjr. Le jeu a ensuite donné lieu à de nombreux portages, remakes et suites.
King's Quest 1 Redux s'appuie sur le jeu original en y ajoutant de nouvelles fonctionnalités et en le peaufinant, tout en corrigeant de nombreux petits problèmes. Ce jeu est une version remaniée et améliorée de la version EGA améliorée de 1987 de King's Quest 1.
Nouveautés
✅️ Nouvelles fonctionnalités + améliorations :
• Possibilité de "regarder" n'importe où
• Correction de plusieurs scénarios sans issue :
⚬ Nouvelle zone : Récupérer les trésors volés au nain
⚬ Champignon également disponible dans la grotte du lutin
⚬ Ne pas permettre à Graham de planter les haricots sur l'écran avec le condor si Graham n'a pas encore visité le Royaume des Leprechauns
• Nouveaux écrans de titre et de crédits
• Un carillon est émis après avoir gagné des points
• Nouveau mode "canard".
• Ajout d'une statue d'Achaka dans le château
• Ajout d'un mode de vitesse "le plus rapide".
• Répondez à l'énigme du gnome avec le nom de la version AGI ou SCI de KQ1.
• Graham peut planter les haricots magiques sur l'écran avec l'ogre.
• Messages stupides supplémentaires lorsque l'on regarde diverses pièces et objets dans Daventry
✅️ Changements :
• Les emplacements des bols et des notes ont été échangés.
• Les images de plusieurs objets d'inventaire ont été mises à jour (champignon, miroir magique, bouclier, sceptre)
• Mise à jour des arrière-plans de quelques écrans (correction de couleurs incorrectes, suppression d'arbres laids et inappropriés, etc.)
• Ne pas permettre à Graham de manger les haricots magiques
• Suppression du seau inutile au fond du puits
• Le mode "rapide" est similaire au mode "rapide" des autres jeux AGI.
✅️ Corrections :
• Bug des points négatifs
• Bug des 159 points
• Description des pièces manquantes
• Correction de plusieurs fautes de frappe
• Correction des messages incorrects si Graham essaie d'interagir avec la chèvre morte.
Comment acheter les jeux originaux de King's Quest ?
Si vous êtes ici, vous avez probablement déjà joué à l'un des jeux King's Quest. Ce projet est un travail d'amour pour rendre hommage au King's Quest original. Si vous avez aimé jouer à King's Quest 1 Redux, alors montrez votre soutien en achetant une copie des jeux King's Quest originaux ! Ou peut-être que vous possédez déjà tous les jeux King's Quest et que vous voulez juste acheter quelques copies supplémentaires...
Tous les jeux King's Quest étaient à l'origine © 1984-1998 Sierra On-Line. 1984-1998 Activision Publishing, Inc. Activision et King's Quest sont des marques déposées d'Activision Publishing, Inc. Tous droits réservés. Toutes les autres marques et noms commerciaux sont la propriété de leurs détenteurs respectifs.
🌍️ Wikipedia: (King's Quest: Quest for the Crown)
King's Quest: Quest for the Crown (Quête de Roi: Quête pour la Couronne) est un jeu d'aventure sorti en 1984, développé par Sierra On-Line, premier volet de la série King's Quest. Il est ressorti en 1987 en version améliorée, puis en 1989 un remake en pointer-cliquer.
C'est notoirement le premier jeu à introduire la profondeur dans un jeu d'aventure, ce qui a fait de lui un succès. La version originale tourne sur IBM PCjr.
Synopsis
Le roi de Daventry est vieux et se meurt. Avant de pousser son dernier soupir, il appelle son chevalier le plus fidèle et le plus courageux, Sire Graham. Le roi a l'intention de lui céder le trône, mais pour cela, il devra d'abord retrouver les trois grands trésors de Daventry qui, ayant fait autrefois sa gloire et sa prospérité, ont été dérobés. Ces trésors sont un miroir qui a le pouvoir de prédire le futur, un bouclier qui fait toujours gagner la guerre et un coffre qui est toujours rempli de pièces d'or. Si Graham parvient à tout restituer, il sera le nouveau roi de Daventry.
Système de jeu
(...)
Versions
• 1984 : King's Quest (ou King's Quest Classic), la version originale.
• 1987 : King's Quest: Quest for the Crown, version 2.0 du jeu comportant plusieurs améliorations.
• 1989 : King's Quest: Quest for the Crown, portage sur Master System
• 1990 : King's Quest I: Quest for the Crown, remake.
Remake non officiel
• 2001 : King's Quest I: Quest for the Crown VGA, remake non officiel de Tierra1. En 2009, parait la version 2.0 du remake non officiel d'AGD Interactive.
Installation d'un jeu au format ScummVM :
• (✔ ScummVM v. 2.7.0 / KQ 3.0.0) Ce jeu est compatible avec le moteur ScummVM.
▸ Préparation des données :
• Décompressez le jeu dans le répertoire souhaité.
▸ Installation et paramétrage de ScummVM :
• Installez ScummVM (en dépôts)
• Lancez ScummVM
• Précisez-lui où se trouvent les données du jeu via un glisser-déposer du répertoire du jeu sur l'interface de ScummVM
• Pour améliorer l'aspect d'anciens jeux, dans l'onglet "Graphismes", vous pouvez sélectionner :
⚬ Mode graphique : SDL Surface
⚬ Mode de rendu : VGA
⚬ Mode d'étirement : Adapter à la fenêtre
⚬ Scaleur : "AdvMAME", et "3x".
• Ce jeu utilise le son MIDI. Installez (en dépôt) le synthétiseur fluidsynth et sa fonte sonore soundfont-fluid
• Sous l'interface de ScummVM (si vous vous trouvez sur le menu de lancement, sélectionnez le bouton "Options...",
• dans l'onglet MIDI, à "Périh. GM" sélectionnez "FluidSynth", cliquez sur le bouton "Banque de sons :" et sélectionnez la soundfont "/usr/share/soundfonts/FluidR3_GM.sf2"
• dans l'onglet MTG-32, à "Périh. MT-32" sélectionnez "FluidSynth".
🚀️ LANCEMENT DU JEU
▸ Lancement d'un jeu depuis l'interface de ScummVM :
• Si vous lancez ce jeu depuis l'interface de ScummVM : double-cliquez sur le raccourci du jeu (ou sélectionnez le jeu sous l'interface et cliquez sur le bouton "Démarrer").
🕵️ Test (✔ ScummVM v. 2.7.0 / KQ 3.0.0) par goupildb (config. : Manjaro 64-bit) :
Le : 26 avril 2023
⏱️ Durée du test : 15 minutes.
🎯️ Objectif : Initialisation de l'entrée, tests et premières impressions.
Le jeu s'installe facilement et fonctionne bien. J'ai été gêné par la perspective du pont que l'on doit franchir au démarrage, et suis tombé plusieurs fois dans l'eau, dévoré par les crocodiles. Heureusement on peux sauvegarder la progression (encore faut-il penser à le faire, mais çà l'auteur ne peut rien pour vous :)). Sinon le reste ne m'a pas posé de problèmes pour ce que j'en ai vu. Je me suis même surpris à parvenir à rentrer dans le puits (copie d'écran) sans aide externe. Nota : si vous tentez de reproduire mes exploits : sauvegardez avant de rentrer dans le seau ... :))
Ce n'est pas un simple pointer-et-cliquer : pour lancer des actions vous devez lancer des commandes en mode texte (en bas de l'écran), mais finalement - au moins pour le début, ça se fait de manière naturelle, il comprend bien.
• 🧭️ Conclusion :
🕵️ Impression globale : 👍️
Le jeu fonctionne bien et me semble d'excellente qualité.
👏️ ❤️ Un grand bravo et merci à son auteur !