📰 Title: | Icewind Dale: Enhanced Edition | 🕹️ / 🛠️ Type: | Game |
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🗃️ Genre: | Adventure & Action | 👁️ Visual: | 2.5D |
🏷️ Category: | Adventure & Action ➤ Role-playing game ➤ Action RPG ➤ D&D-based | 🏝️ Perspective: | Bird's-eye view |
🔖 Tags: | Action RPG; Party-Based RPG; Strategy; Adventure; Fantasy; Classic; Story Rich; Remake; Character Customization; Magic | ⏱️ Pacing: | Real Time with Pause |
🐣️ Approx. start: | 2014-10-30 | 👫️ Played: | Single & Multi |
🐓️ Latest: | 2021-05-18 | 🚦 Status: | 04. Released (status) |
📍️ Version: | Latest: 2.6.6 patch | ❤️ Like it: | 9. ⏳️ |
🏛️ License type: | 💰 Commercial | 🎀️ Quality: | 7. ⏳️ |
🏛️ License: | Commercial | ✨️ (temporary): | |
🐛️ Created: | 2015-02-04 | 🐜️ Updated: | 2024-06-22 |
📰 What's new?: | 👔️ Already shown: | ||
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💡 Lights on: | 💭️ New version published (to be updated): | ||
🎨️ Significant improvement: | 🦺️ Work in progress: | ||
🎖️ This work: | ![]() |
🚧️ Some work remains to be done: | |
👫️ Contrib.: | goupildb & Louis | 👻️ Temporary: | |
🎰️ ID: | 14593 |
📜️[en]: | An improved, solo/multi (co-op) and multi-platform re-release of the eponymous game (2000, and its expansions Heart of Winter & HoW - Trials of the Luremaster), an RPG very similar to Baldur's Gate, taking place in the northern regions of Faerûn where winter never ends and in which the player leads a group of heroes in a quest to discover the source of the evil that threatens the land. This remake adds support for modern hardware, new features (zoom, dialogue jump, ...), new content (6 quests, new class combinations, new spells, ...). | 📜️[fr]: | Une réédition améliorée, solo/multi (coop) et multi-plateforme du jeu éponyme (2000, et extensions Heart of Winter & HoW - Trials of the Luremaster), un RPG très similaire à Baldur's Gate, prenant place dans les régions nordiques de Faerûn où l'hiver ne s'arrête jamais et dans lequel le joueur dirige un groupe de héros dans une quête pour découvrir la source du mal qui menace la terre. Ce remake ajoute le support du matériel moderne, de nouvelles fonctionnalités (zoom, saut de dialogue, ...), des nouveaux contenus (6 quêtes, nouvelles combinaisons de classes, nouveaux sorts, ...). |
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🏝️ Trailer:
🎲️ Gameplay: (202xxx), (202xxx), [fr](202xxx),
🏡️ Website & videos
[Homepage] [Dev site] [Features/About] [Screenshots] [Videos t(202xxx) gd(202xxx) gu(202xxx) r(202xxx) lp(202xxx) ht(202xxx) g(202xxx) g(202xxx) g(202xxx) g(202xxx) g[fr](202xxx) g[de](202xxx) g[ru](202xxx) g[pl](202xxx) g[cz](202xxx) g[sp](202xxx) g[pt](202xxx) g[it](202xxx) g[tr](202xxx) g(202xxx)] [WIKI] [FAQ] [RSS] [Changelog 1 2 3]
💰 Commercial
• [IsThereAnyDeal] [Steam] [GOG]
🍩️ Resources
• (empty, license): [Homepage] [Dev site] 🎬️ g(202xxx)
🛠️ Technical informations
[PCGamingWiki] [MobyGames]
🦣️ Social
Devs (Black Isle Studios [fr] [en]): [Site 1 2] [Chat] [mastodon] [Facebook] [PeerTube] [YouTube] [PressKit] [Interview 1(202xxx) 2(202xxx)]
Published by (Interplay Entertainment [fr] [en]): [Site 1 2] [Forums] [mastodon] [Facebook] [PeerTube] [YouTube] [PressKit] [Interview 1(202xxx) 2(202xxx)]
Published by (Beamdog(202xxx) [fr] [en]): [Site 1 2] [Chat] [MobyGames] [Forums] [mastodon] [Facebook] [PeerTube] [YouTube] [PressKit] [Interview 1(202xxx) 2(202xxx)]
The Project: [Blog] [Chat] [Forums] [mastodon] [PeerTube] [YouTube] [PressKit] [reddit] [Discord]
🐝️ Related
[Wikipedia (Icewind Dale) [fr] [en] [de]]
📦️ Misc. repositories
[Repology] [pkgs.org] [Generic binary] [Arch Linux / AUR] [openSUSE] [Debian/Ubuntu] [Flatpak] [AppImage(author's repo)] [Snap] [PortableLinuxGames]
🕵️ Reviews
[HowLongToBeat] [metacritic] [OpenCritic] [iGDB] [GameBoomers]
📰 News / Source of this Entry (SotE) / News (SotN)
[Changes with v. 2.6.6 patch (20210518)]
🦣️ Social Networking Update (on mastodon)
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🦊️ What's:
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📖 Our entry: https://www.lebottindesjeuxlinux.tuxfamily.org/en/online/lights-on/
🥁️ Update:
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📌️ Changes:
🦣️ From: 🛜️
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📚️ Name is a
📜️ "An improved, re-release of the eponymous game, an RPG very similar to Baldur's Gate, taking place in the northern regions of Faerûn" 📜️ .
In the northernmost reaches of the Forgotten Realms lies the region of icy tundra known as Icewind Dale. Journey deep into the Spine of the World mountains, a harsh and unforgiving territory settled by only the hardiest folk. Beneath the carven glaciers and mountainsides, you must confront an evil that schemes to wreak destruction upon the face of Faerûn. This is the world of Icewind Dale: Enhanced Edition.
Originally released in 2000, Icewind Dale is a Dungeons & Dragons game set in Wizards of The Coast's legendary Forgotten Realms.
🌍️ Wikipedia:
Icewind Dale is a role-playing video game developed for Windows by Black Isle Studios and published by Interplay Entertainment. It was released on June 30, 2000. It takes place in the Dungeons & Dragons Forgotten Realms campaign setting, and is based on the Advanced Dungeons & Dragons 2nd edition ruleset.
The player begins the game by creating an adventuring party, which becomes enlisted as a caravan guard in the wake of strange events. As the story progresses, the player learns of a demonic feud that threatens the Ten Towns of Icewind Dale.
Icewind Dale was released to positive reviews, with critics praising the game's musical score and gameplay. The game received criticism for its similarities to previous Infinity Engine games. An expansion to the game, Icewind Dale: Heart of Winter, was released in 2001. The publishers also released a free add-on to the Heart of Winter called Trials of the Luremaster. The sequel, Icewind Dale II, was released in 2002. An iOS port of Icewind Dale called Icewind Dale: Enhanced Edition was released for Windows, Linux, Mac OS X and Android on October 30, 2014. It was also released for iOS on November 7, 2014.
The PC game does not follow the events of R. A. Salvatore's the Icewind Dale Trilogy novels, as it takes place in a different century—thus characters such as Drizzt Do'Urden, Bruenor Battlehammer, and others do not appear.
Gameplay
Icewind Dale's gameplay incorporates a modified version of the Advanced Dungeons & Dragons 2nd edition ruleset. The rules' intricacies are automatically computed; the game keeps track of statistics and controls dice rolling.
The player begins the game by creating an adventuring party of up to six characters. During character creation, statistics including name, gender, race, class, ability scores and weapon proficiencies may be altered. Spellcasters and thieves have additional statistics to manage (in the form of spells and thief abilities, respectively).
After a character has earned enough experience points through completing quests and defeating enemies, the player is able to level up that character. The player may alter several statistics in this process, while others are automatically upgraded. Certain character classes require less experience than others to achieve a new level. An experience point limit of 1,801,000 is in place for all characters, meaning certain classes are able to reach higher levels than others.
The player may order characters to engage in movement, dialogue and combat. Combat occurs in real-time, as opposed to a Turn-Based system. The player may pause the game at any time, and during a pause may give the party orders which will be carried out when the game is resumed. Gameplay is focused mainly on combat, often against large groups of enemies. The game also features a journal system that archives all text dialog with non-player characters (commonly called NPCs).
Plot
The game begins in the town of Easthaven, where the player's party of adventurers is resting at a tavern. The town's leader, Hrothgar (voiced by Jim Cummings), invites the party to investigate the town of Kuldahar, which has recently sent word of strange happenings. On the road to Kuldahar, the group is ambushed by frost giants, who cause an avalanche. Save for the player's party, the entire expeditionary force is crushed, and the way back to Easthaven is blocked.
The party continues on to Kuldahar, where they meet Arundel (Jim Cummings), the village's archdruid. The druid explains that a mysterious evil force has been causing abnormal weather patterns and monster behavior, and kidnapping villagers. As a result of these disturbances, the magical warmth surrounding the giant tree under which the town is built has begun to recede. Arundel sends the party to discover the source of the evil before the tree dies, and Kuldahar is destroyed. Following Arundel's advice, the party first goes to the Vale of Shadows, an area containing Kuldahar's crypts, due to rumors of undead creature sightings. However, a cursed barbarian spirit named Kresselack (Tony Jay) residing in the Vale of Shadows informs the player that the threat to Kuldahar is not present in the area. The party returns to Arundel, who asks them to retrieve an ancient scrying item called the Heartstone Gem, so he may discover the source of the evil more quickly.
The player's party travels to a temple Arundel believes houses the gem, but finds it had been attacked recently, and the gem stolen. Arundel discovers that the attackers' lair lies within the caverns of Dragon's Eye, and the party travels there to retrieve the gem. After making their way through a network of tunnels, the party finds a powerful demonic creature named Yxunomei (Tara Strong). Yxunomei claims to be using the Heartstone Gem for personal reasons, and mentions a vendetta and age-old war with someone she sarcastically referred to as an "old friend." After slaying Yxunomei and retrieving the Heartstone Gem, the player returns to Kuldahar, and finds it under attack. The player converses with a shapeshifter disguised as Arundel, who reveals that he was the one Yxunomei had mentioned, and that the real Arundel is dying in another section of the hut. After the shapeshifter vanishes, the player locates the real Arundel, who tells the party to take the Heartstone Gem to Larrel (Michael Bell) at the fortress of the Severed Hand, as he is now the only one capable of using it.
The party arrives at the fortress, discovering that Larrel had gone insane. Larrel brokenly mentions something about freeing his cursed people, along with a hint on how to go about it. After completing his task, Larrel regains his sanity and uses the Heartstone Gem to discover the source of the evil, which apparently resides in the dwarven city of Dorn's Deep.
After carving their way through Upper Dorn's Deep, Wyrm's Tooth, and Lower Dorn's Deep, the party at last reaches Brother Poquelin (John Kassir), the primary villain of the game. Poquelin explains that he arrived in the material plane because his superiors exiled him from his home plane. He called his vendetta with Yxunomei "out of control." Poquelin had predicted Yxunomei would follow him to the material plane, so he had sought a base of operations in order to begin a military force capable of crushing her. While he was doing so, he stumbled upon the ancient artifact Crenshinibon, which he claims had been "calling" to him.
Using its power of attracting evil-intentioned creatures, Poquelin began amassing an immense army with which to conquer the lands of Icewind Dale. He claims everything was going as planned until Hrothgar's expedition had set out to investigate Yxunomei's activities in the area around Kuldahar. He used his frost giant minions to cause the avalanche to crush the expedition. Apparently, he did not see the player's party as a threat until they stole the Heartstone Gem from Yxunomei, to which he responded by killing Arundel, the only person he thought would be capable of using it. Although the party discovered his location by taking it to Larrel, Poquelin wasn't bothered, as he was amassing his forces outside of Easthaven at the same time. After combating Poquelin, he teleports the party back to Easthaven, which is now in ruins. After freeing the surviving villagers and speaking with a local cleric of Tempus, the party makes its way to Poquelin's lair—Easthaven's temple, which has been enveloped by a Cryshal-Tirith (meaning "crystal tower" in the Elvish language), courtesy of Crenshinibon.
In the end, it is revealed that Poquelin's true intention was to reopen Jerrod's Stone (a portal to the Nine Hells of Baator created long ago), so he could conquer the North with an army of devils at his command. Although he successfully opens the portal, the local cleric of Tempus hurls himself into it just as its namesake did, sealing it off at the cost of his own life. This buys the party enough time to fight Poquelin, who has reverted to his true form: the devil Belhifet. After defeating Belhifet and banishing him back to the Nine Hells, the Cryshal-Tirith collapses, and the party barely escapes in time. Easthaven begins reconstruction as the game ends.
In a twist ending, the game's narrator (David Ogden Stiers) and Belhifet are revealed to be one and the same. The demon implies that his mandatory century of imprisonment (after his defeat at the hands of the player's party) is close to an end and that he will soon walk the Prime Material Plane once more.
Un RPG dans l'univers de fiction médiéval-fantastique des Royaumes oubliés, un décor de campagne du jeu de rôle Donjons et Dragons, par le studio Black Isle Studios, publié par Beamdog & Interplay Entertainment.
Il utilise le moteur de jeu Infinity Engine (de BioWare).
Icewind Dale: Enhanced Edition est une réédition améliorée, solo/multi (coop) et multi-plateforme du jeu éponyme (2000, et extensions Heart of Winter & HoW - Trials of the Luremaster), un RPG très similaire à Baldur's Gate, prenant place dans les régions nordiques de Faerûn où l'hiver ne s'arrête jamais et dans lequel le joueur dirige un groupe de héros dans une quête pour découvrir la source du mal qui menace la terre. Ce remake ajoute le support du matériel moderne, de nouvelles fonctionnalités (zoom, saut de dialogue, ...), des nouveaux contenus (6 quêtes, nouvelles combinaisons de classes, nouveaux sorts, ...).
Voir aussi / See also (Infinity Engine): Baldur's Gate: Enhanced Edition, Baldur's Gate 2 complete, Baldur's Gate 2: Enhanced Edition, Baldurs Gate: The Original Saga, GemRB, Icewind Dale: Enhanced Edition, Planescape: Torment,
À l'extrême nord des royaumes oubliés se trouve la région de toundra glacée connue sous le nom de Icewind Dale. Voyagez au plus profond des montagnes de l'Épine du Monde, un territoire rude et impitoyable où ne vivent que les plus courageux. Sous les glaciers et les flancs de montagne sculptés, vous devez affronter un mal qui projette de détruire Faerûn. C'est le monde d'Icewind Dale : Enhanced Edition.
Sorti à l'origine en 2000, Icewind Dale est un jeu de Donjons et Dragons qui se déroule dans les légendaires Royaumes oubliés de Wizards of The Coast.
🌍️ Wikipedia :
Icewind Dale est un jeu vidéo de rôle développé par Black Isle Studios et publié par Interplay en juin 2000 en Amérique du Nord et en juillet 2000 en Europe. Il se déroule dans l'univers de fiction médiéval-fantastique des Royaumes oubliés, un décor de campagne du jeu de rôle Donjons et Dragons. Le scénario du jeu se déroule dans le nord du sous-continent de Féérune, dans la région du Valbise, près des montagnes de l’Épine dorsale du monde. Son système de jeu est basé sur la deuxième édition de l'AD&D, le joueur contrôlant un groupe pouvant accueillir jusqu'à six personnages. Il utilise le moteur de jeu Infinity Engine créé par BioWare pour le jeu Baldur’s Gate et également utilisé pour Planescape: Torment.
En 2001, le jeu bénéficie d'une extension, baptisée Heart of Winter et développée par Black Isle Studios, puis d’un patch distribué gratuitement baptisé Trials of the Luremaster. Le jeu a également bénéficié d'une suite, Icewind Dale II, développée par Black Isle Studios et publiée par Interplay en 2002.
Trame
Univers
Icewind Dale prend place dans l'univers de fiction médiéval-fantastique des Royaumes oubliés, un décor de campagne du jeu de rôle Donjons et Dragons. Dans ces royaumes, les humains cohabitent avec toutes sortes de créatures fantastiques et la magie tient une place importante. L'histoire se déroule dans le nord du sous-continent de Féérune, dans la région du Valbise (Icewind Dale en anglais) non loin d'une chaîne de montagnes appelée l'Épine dorsale du monde. Les personnages voyagent à travers cette région, explorant les nombreux endroits tels que des villages, une vallée fantôme, un volcan envahi par des monstres, les vestiges d'une forteresse elfique abandonnée, d'anciennes cavernes naines. L'histoire principale envoie les personnages enquêter sur un mal mystérieux menaçant le petit village de Havredest.
Scénario
Le jeu débute à Easthaven alors que les personnages sont invités par le maire à enquêter dans le village de Kuldahar où se déroulent d’étranges évènements. A Kuldahar, le druide Arundel leurs apprend qu’une force démoniaque inconnue est en train de faire dépérir l’arbre géant protégeant la cité. Il envoi d’abord le groupe enquêter dans les cryptes de Kuldahar avant de leurs demander de se rendre dans un temple où se trouverais une gemme pouvant l’aider à identifier la source démoniaque. En arrivant au temple, le groupe découvre que celui-ci a été attaqué et la gemme volée, les assaillants s’étant réfugié dans les cavernes de l’œil du dragon. Dans ces cavernes, le groupe retrouve la créature ayant volé la gemme. Après l’avoir tué, le groupe retourne à Kuldahar qui subit une nouvelle attaque. Ils découvrent alors qu’Arundel est en fait mourant et qu’un métamorphe a pris sa place. Ils retrouvent ensuite le vrai Arundel qui leur demande d’apporter la gemme à Larrel, à la forteresse de Severed Hand, qui est le seul à pouvoir s’en servir. Après l’avoir aidé à se libérer d’une malédiction, ce dernier utilise la gemme et découvre que la source démoniaque se trouve dans la cité des nains de Dorn's Deep. Après avoir exploré la cité, le groupe est confronté à Brother Poquelin qui leurs révèle avoir été exilé d’une autre dimension et être en train de levé une armée démoniaque pour conquérir Icewind Dale. Après un affrontement avec Poquelin, le groupe retourne à Easthaven, qui est maintenant en ruine, avant de se rendre dans le repère de Poquelin dans le temple d’Easthaven. Ils découvrent alors que le véritable plans du démon et de rouvrir la pierre de Jerrod (un portail menant vers le monde de Baator) afin de disposer d'une armée de démon pour conquérir le nord. Bien qu'il ait repris sa forme démoniaque, le groupe parvient à le vaincre Poquelin avant de retourner à Easthaven.
Système de jeu
Icewind Dale est un jeu de rôle basé sur la deuxième édition de Donjons et Dragons. Il utilise le même moteur de jeu — l'Infinity Engine — que le jeu Baldur’s Gate développé BioWare dont il reprend de nombreux éléments de gameplay. Il se distingue néanmoins de ce dernier par sa linéarité et par son orientation plus porté sur les combats que sur les éléments de roleplay. Comme dans Baldur’s Gate, le joueur contrôle un groupe pouvant accueillir jusqu'à six personnages, incluant le héros. Ces personnages doivent en revanche être créé dès le début du jeu, le joueur n'ayant pas la possibilité de nouveaux personnages au cours de l'aventure.