📰 Title: | Hero-U: Rogue to Redemption | 🕹️ / 🛠️ Type: | Game |
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🗃️ Genre: | Adventure & Action | 👁️ Visual: | 2.5D |
🏷️ Category: | Adventure & Action ➤ Classical ➤ Misc. | 🏝️ Perspective: | Third person |
🔖 Tags: | ⏱️ Pacing: | Turn-Based | |
🐣️ Approx. start: | 2018-07-10 | 👫️ Played: | Single |
🐓️ Latest: | 2020-07-25 | 🚦 Status: | 04. Released (status) |
📍️ Version: | Latest: 2.2 | ❤️ Like it: | 9. ⏳️ |
🏛️ License type: | 💰 Commercial | 🎀️ Quality: | 7. ⏳️ |
🏛️ License: | Commercial | ✨️ (temporary): | |
🐛️ Created: | 2012-12-30 | 🐜️ Updated: | 2024-06-17 |
📰 What's new?: | 👔️ Already shown: | ||
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💡 Lights on: | 💭️ New version published (to be updated): | ||
🎨️ Significant improvement: | 🦺️ Work in progress: | ||
🎖️ This work: | 🚧️ Some work remains to be done: | ||
👫️ Contrib.: | goupildb & Louis | 👻️ Temporary: | |
🎰️ ID: | 11403 |
🏡️ Website & videos
[Homepage] [Dev site] [Features/About 1 2] [Screenshots] [Videos t(202xxx) gd(202xxx) gu(202xxx) r(202xxx) lp(202xxx) g(202xxx) g[fr](202xxx) g[de](202xxx) g[ru](202xxx) g[pl](202xxx) g[cz](202xxx) g[sp](202xxx) g[pt](202xxx) g[it](202xxx) g[tr](202xxx)] [WIKI] [FAQ 1 2] [RSS] [Changelog 1 2 3]
💰 Commercial
• [Online store] [Kickstarter (Funding successful)] [Itch.io] [Steam] [GOG]
🍩️ Resources
• (empty, license): [Homepage] [Dev site] 🎬️ g(202xxx)
🛠️ Technical informations
[PCGamingWiki] [MobyGames]
🦣️ Social
Devs (Lori & Corey Cole [en 1 2]): [Site 1 2] [Chat] [mastodon] [twitter 1 2] [YouTube] [Interview 1(202xxx) 2 3 4 5 6 7 8 r]
The Project: [Blog] [Forums] [mastodon] [Facebook] [PeerTube] [YouTube] [PressKit] [reddit] [Discord]
🐝️ Related
[Wikipedia (Hero-U: Rogue to Redemption) [fr] [en] [de]]
📦️ Misc. repositories
[Repology] [pkgs.org] [Generic binary] [Arch Linux / AUR] [openSUSE] [Debian/Ubuntu] [Flatpak] [AppImage(author's repo)] [Snap] [PortableLinuxGames]
🕵️ Reviews
[metacritic] [OpenCritic] [iGDB]
📰 News / Source of this Entry (SotE) / News (SotN)
[Changes with v. 2.2 (20200725)] [linuX-gamers.net (20121108)]
🕊️ Source of this Entry: [Site (date)]
🦣️ Social Networking Update (on mastodon)
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📖 Our entry: https://www.lebottindesjeuxlinux.tuxfamily.org/en/online/lights-on/
🥁️ Update:
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📌️ Changes:
🦣️ From: 🛜️
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🕶️
📚️ Name is a
📜️ "blabla" 📜️
From the game designer team Corey and Lori Cole, whose past games include Hero's Quest, Quest for Glory, Castle of Dr. Brain, Shannara, comes Hero-U: Rogue to Redemption!
Game Features
• Players take on the role of Shawn O’Conner as he learns to become a hero and a rogue.
• Game features full 3D environments along with beautiful 2D painted scenes.
• Set in the mysterious Hero University, an ancient castle with a dark past.
• As Shawn O'Connor, players will develop skills, solve mysteries, befriend other characters, fight monsters, and decide a path of vengeance or retribution.
• Depending on each player’s gaming style, Hero-U can play out as adventure game, a role-playing game, a mystery game, a romance, or an interactive novel.
• Available for Windows, Mac, and Linux!
🌍️ Wikipedia:
Hero-U: Rogue to Redemption is an adventure role-playing game by the creators of Quest for Glory, Lori Cole and Corey Cole, developed with a custom Unity engine. It is based on the School for Heroes, the defunct e-mail based web game the Coles had created previously. It was released for Windows, Mac, and Linux on July 10, 2018.
Gameplay
The player character is Shawn, a rogue who is attending a school for heroes. He interacts and competes with his fellow students during the day, and can travel down into the catacombs at night to go on quests and solve puzzles. The player can learn new skills and explore new areas as the game unfolds. Dialog choices matter, as what is chosen to say will affect the relationship Shawn makes with the people he meets. Combat is turn-based and tactical. If Shawn chooses to sneak around combat situations, the combat is also avoidable.
Development and Financing
In 2012, The Coles financed Hero U: Rogue to Redemption through a successful Kickstarter crowdfunding campaign. They are developing the game under their company, Transolar Games, Inc.
After a number of development challenges documented in Kickstarter project updates, Transolar Games rebooted development in January 2015 by adding several experienced Unity developers to the team. The Coles extended the game financing with a second successful Kickstarter campaign.
According to details from the Kickstarter updates, the total project budget as of April 2018 exceeded $1 million, consisting of $500,000 from the two Kickstarter campaigns along with personal savings, loans, and outside investment. Hero-U: Rogue to Redemption entered Alpha Testing in August 2017, with a commercial release on July 10, 2018.
Un jeu d'aventures au tour par tour mêlant aventure, réflexion et scénario immersif, par Lori & Corey Cole (Quest for Glory, Castle of Dr. Brain, etc.).
Hero-U: Rogue to Redemption est un jeu d'aventures au tour par tour dans un environnement en 2D vue du dessus, mêlant la beauté, le scénario, les énigmes et le gameplay d'un bon jeu d'aventure, avec l'immersion, l'exaltation, le développement des personnages, et l'amélioration des capacités des personnages d'un jeu de rôle amusant.
Le joueur incarne Shawn O'Conner un soi-disant voleur.
Hero-U utilise un système de combats tactiques au tour par tour. Il y a des pièges, des obstacles et des ennemis à surmonter au cours de l'exploration de l'école et des anciennes catacombes situées juste en dessous. Des scènes clés - très soignées graphiquement, offrent une magnifique perspective du point de vue de Shawn.
💡️ Commentaires généraux:
Le studio est parvenu à lever les fonds nécessaire sur le site Kickstarter, il est à présent disponible à la vente.
Kickstarter est un site de sponsoring de projets permettant - en ce qui concerne les jeux, aux joueurs et aux développeurs de financer le développement de jeux sans le carcan des maisons d'édition. Les studios obtiennent le pré-financement de leur production, les joueurs bénéficient d'avantages proportionnels au montant de leur participation (tarif avantageux, personnalisations, ...) sans garantie de résultat.
Date de sortie :
Financement bouclé fin Novembre 2012 (409K$ sur Kickstarter).
Sur Kickstarter nous pouvions lire "Estimated Delivery: Octobre 2013". La version Linux viendra (Corey Cole s'y est personnellement engagé) après stabilisation de la version Windows.
Il est finalement sorti en Juillet 2018.