📰 Title: | FIFErpg | 🕹️ / 🛠️ Type: | Tool |
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🗃️ Genre: | Development | 👁️ Visual: | 2D |
🏷️ Category: | Development ➤ Engine ➤ 2D ➤ RPG | 🏝️ Perspective: | Third person |
🔖 Tags: | Development; Framework; 2D engine; FIFE engine | ⏱️ Pacing: | Real Time |
🐣️ Approx. start: | 👫️ Played: | Single & Multi | |
🐓️ Latest: | 2013-10-07 | 🚦 Status: | 04. Released (status) |
📍️ Version: | Latest: 0.2 / Dev: 64f79e8b8e | ❤️ Like it: | 9. ⏳️ |
🏛️ License type: | 🕊️ Libre | 🎀️ Quality: | 7. ⏳️ |
🏛️ License: | GPL-3 | ✨️ (temporary): | |
🐛️ Created: | 2013-10-13 | 🐜️ Updated: | 2024-06-22 |
📦️ Package name: | ..... 📦️ Arch: | ||
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📄️ Source: | ..... 📦️ RPM: | ||
⚙️ Generic binary: | ..... 📦️ Deb: | ||
🌍️ Browser version: | ..... 📦️ AppImage: | ||
📱️ PDA support: | ..... 📦️ Flatpak: | ||
✨️ Not use: | ..... 📦️ Snap: |
📰 What's new?: | 👔️ Already shown: | ||
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💡 Lights on: | 💭️ New version published (to be updated): | ||
🎨️ Significant improvement: | 🦺️ Work in progress: | ||
🎖️ This work: | 🚧️ Some work remains to be done: | ||
👫️ Contrib.: | goupildb & Louis | 👻️ Temporary: | |
🎰️ ID: | 13998 |
📜️[en]: | A framework for creating games utilizing a component-based entity system | 📜️[fr]: | Un framework permettant de concevoir des jeux en s'appuyant sur un système entitaire basé sur des composants |
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🏡️ Website & videos
[Homepage] [Dev site 1 2 3] [Features/About] [Screenshots] [Videos t(202xxx) gd(202xxx) gu(202xxx) r(202xxx) lp(202xxx) g(202xxx) g[fr](202xxx) g[de](202xxx) g[ru](202xxx) g[pl](202xxx) g[cz](202xxx) g[sp](202xxx) g[pt](202xxx) g[it](202xxx) g[tr](202xxx)] [WIKI] [FAQ] [RSS] [Changelog 1 2 3 4]
💰 Commercial
• (empty)
🍩️ Resources
• (empty, license): [Homepage] [Dev site] 🎬️ g(202xxx)
🛠️ Technical informations
[PCGamingWiki] [MobyGames]
🦣️ Social
Devs (Karsten Bock [fr] [en]): [Site 1 2] [Chat] [mastodon] [PeerTube] [YouTube] [PressKit] [Interview 1(202xxx) 2(202xxx)]
The Project: [Blog] [Chat] [Forums] [mastodon] [PeerTube] [YouTube] [PressKit] [reddit] [Discord]
🐝️ Related
📦️ Misc. repositories
[Repology] [pkgs.org] [Generic binary] [Arch Linux / AUR] [openSUSE] [Debian/Ubuntu] [Flatpak] [AppImage(author's repo)] [Snap] [PortableLinuxGames]
🕵️ Reviews
[HowLongToBeat] [metacritic] [OpenCritic] [iGDB]
🕊️ Source of this Entry: [Site (date)]
🦣️ Social Networking Update (on mastodon)
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🦊️ What's:
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📖 Our entry: https://www.lebottindesjeuxlinux.tuxfamily.org/en/online/lights-on/
🥁️ Update:
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📌️ Changes:
🦣️ From: 🛜️
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FIFErpg is a framework for creating games utilizing a component-based entity system.
It uses the FIFEngine and a modified version of the Grease framework. While the default components are specialized for RPGs it is not limited to those as one can create their own components and specify what components are used. The project started as a kind-of fork from PARPG but has been mostly rewritten to utilize components.
The goals of FIFErpg are:
• To create a framework that makes it easy to create component based games with the FIFEngine by taking care of the basic setup needed for FIFE applications and providing the component system.
• To create tools that allows to edit the game assets like maps, dialogues, and scripts.
Un framework permettant de concevoir des jeux en s'appuyant sur un système entitaire basé sur des composants, par Karsten Bock (Beliaar | belios)
En Python. Il utilise le framework FIFE (dans le Bottin) et la bibliothèque bGrease (voir la fiche Grease, dans le Bottin).
FIFErpg est un framework permettant de concevoir des jeux en s'appuyant sur un système entitaire basé sur des composants.
Il utilise le moteur FIFEngine et une version modifiée du framework Grease.
Même si les composants par défaut sont spécialisés dans la conception de RPG, il n'est pas limité à cela, dans la mesure où tout un chacun peut développer ses propres composants et spécifier ceux qu'il utilise.
Les objectifs de FIFErpg sont :
• de créer un framework rendant aisé la conception de composants de base de jeux avec le framework FIFE en prenant un soin particulier aux réglages de base nécessaires aux applications FIFE et en fournissant le système de composants,
• de fournir des outils permettant de concevoir les données de vos jeux, tels que les cartes, les dialogues et les scripts.