Ideas from RN forum: ******************** - new menu - sane default options - in-game documentation - brightskins or better pm-skins (possibly as default) - ***DONE*** better sounds and announcer voices - serverdemo recording - more balanced weapons (especially LG and RG revision) - ***DONE*** nailgun, chaingun, proximity mine and bfg should be removed - an anticheat system something like NoGhost - in-game documentation + demos - ***DONE*** centralised repository to download maps & updates - new maps, maps with a closed license - centralised statistics handling (?) - include Jocke's launcher (or something similar) - automatic log files of games / in-game chat / game stats readable by other programs, to create for example a html game statistic on the basis of the logs in your game folder - automatic screenshots of scores - noghost stuff (anti-camping, etc.) - better demo playback - custom HUD - MD5 model ported to engine - build, test and distribute WORKING and completely configured packages of the map editor (the binary is relatively small, actually) - something like GTV, would be cool to have voice commentation feature with it, maybe VoIP can be useful at least for that - setup should be splitted (normal and pro versions) - improved item management system - ***DONE*** changed max amount of ammo for weapons - ***DONE*** /drop command - some innovations in physics e.g. walljump, performed by regular jump key - ***DONE*** webpage where you can follow the progress of the development - autoupdate of game from a trusted central repository - a PHP-web-based administration interface My ideas: ********* - weapon parameter changes (projectile speed, damage, rate of fire, maximum ammo; all hard-coded) - improved weapon selection scheme (weapon groups) ***DONE*** - ***DONE*** UT-like smooth zooming with special telescopic crosshair - weapon specific crosshairs (for playing w/o visible weapon) - spawn protection system (cannot be hurt and can't hurt others for specified time) - improved bot management scheme (use a set of custom bots instead of the default built-in set) - cvars to switch off irritating 'goodies' stupid announcer medals ***DONE*** item bobbing ***DONE*** - map rotation system based on cfg file with bot parameters ***DONE*** - extensive game documenttion (collection of tutorials) - location dependent gravity (low-gravity zones) ================================================================================ Ideas from the Q3MIN forum ************************** [Speaker] Domination game type [chicky] Freezetag game type [PopeJo] It would be nice to have an auto record + auto screenshot funktion. It would start to record a demo as soon as a match is started, and stop the demo when the game is finnished and the results are shown. the results are then automatically screenshooted and given a similar name as the demo. for example, something like year-month-day-gametype-playername-mapname-serverip [a_clown] New HUD [chicky] Eliminate load tinme when using fast weapon switch [orbital-S2D] s_ambient disable all sounds _except_ those made by players, items and weapons [AllegedlyDead] dynamic colors: color_skin1 R G B color_skin2 R G B color_team1 R G B color_team2 R G B color_rail R G B color_crosshair R G B [PopeJo] ban ip-ranges - have temporary bans - mute players (funny thing would be, they needn't know they are muted, ((and floodprotection can still be kept off. it is very annoing in ctf, when you cant update an escapers position asap with using your binds.))) - get nick and ip automatically, when you just kick/ban a clientnumber [Hoax] In teamgames it would be nice to have voice-binds(vsay_Team) Textbind are nice to have,...but,..voicebinds are way nicer,...many fps games have them,...and it adds to the game some examples i was thinking of: vsay_team help "Need Help" vsay_team helping "On my way" vsay_team praise "Thank you" vsay_team no "Negative" vsay_team yes "Affirmative" vsay_team Follow "Follow me" vsay_team Defence "Im defending" vsay_team Offence "Im attacking" vsay_team Power "Powerup available" vsay_team FlagG "Im Getting our flag back" vsay_team FlagD "Im defening our flagcarrier" vsay_team FlagL "Flag loose" vsay_team AreaS "Area secure" vsay_team AreaL "Area Overrun" vsay_team Follow "Follow me" [a_clown] kill notice in upper right corner [orbital-S2D] Ok one of my annoyances with the orginal q3 was that people would callvote then spectate to make it pass especially when there is a 1v1 even after the vote was failed after the first vote. Say that some one would call vote and 2 voted yes but one didnt vote and other voted no some one would spec to make it pass... I think there should be a hook in the voting system that if som one spectates after a vote it should immidiatley fail that would prevent that [kernelinho] I don't know if this exists, but maybe it's easy to implement something that tells you how much have you moved in a match. Use? None, but it's another cool thing to look at alongside accuracy, frags and what have you.