/Here's the map-cycle. When fraglimit or timelimit is reached, the map is automatically changed. //Otherwise it would just play the same map again. set m1 "map q3dm1; set nextmap vstr m2" set m2 "map q3dm2; set nextmap vstr m3" set m3 "map q3dm3; set nextmap vstr m4" set m4 "map q3tourney1; set nextmap vstr m5" set m5 "map q3dm4; set nextmap vstr m6" set m6 "map q3dm5; set nextmap vstr m7" set m7 "map q3dm6; set nextmap vstr m8" set m8 "map q3tourney2; set nextmap vstr m9" set m9 "map q3dm7; set nextmap vstr m10" set m10 "map q3dm8; set nextmap vstr m11" set m11 "map q3dm9; set nextmap vstr m12" set m12 "map q3tourney3; set nextmap vstr m13" set m13 "map q3dm10; set nextmap vstr m14" set m14 "map q3dm11; set nextmap vstr m15" set m15 "map q3dm12; set nextmap vstr m16" set m16 "map q3tourney4; set nextmap vstr m17" set m17 "map q3dm13; set nextmap vstr m18" set m18 "map q3dm14; set nextmap vstr m19" set m19 "map q3dm15; set nextmap vstr m20" set m20 "map q3tourney5; set nextmap vstr m21" set m21 "map q3dm16; set nextmap vstr m22" set m22 "map q3dm17; set nextmap vstr m23" set m23 "map q3dm18; set nextmap vstr m24" set m24 "map q3dm19; set nextmap vstr m25" set m25 "map q3tourney6; set nextmap vstr m1"